Config for cat
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e972dcfd83
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3
config.ini
Normal file
3
config.ini
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@ -0,0 +1,3 @@
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[APP]
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cat = False
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movment = human #(human, movment)
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7
main.py
7
main.py
@ -1,6 +1,7 @@
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from random import randint
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from random import randint
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import pygame
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import pygame
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import configparser
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from domain.commands.random_cat_move_command import RandomCatMoveCommand
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from domain.commands.random_cat_move_command import RandomCatMoveCommand
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from domain.commands.vacuum_move_command import VacuumMoveCommand
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from domain.commands.vacuum_move_command import VacuumMoveCommand
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@ -12,7 +13,8 @@ from domain.world import World
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from view.renderer import Renderer
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from view.renderer import Renderer
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# initial_draw(500, 10)
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config = configparser.ConfigParser()
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config.read("config.ini")
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class Main:
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class Main:
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@ -62,6 +64,7 @@ class Main:
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)
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)
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def update(self):
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def update(self):
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if config.getboolean("APP", "cat"):
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self.commands.append(RandomCatMoveCommand(self.world, self.world.cat))
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self.commands.append(RandomCatMoveCommand(self.world, self.world.cat))
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for command in self.commands:
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for command in self.commands:
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command.run()
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command.run()
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@ -76,6 +79,8 @@ def generate_world(tiles_x: int, tiles_y: int) -> World:
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world.add_entity(Entity(temp_x, temp_y, "PEEL"))
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world.add_entity(Entity(temp_x, temp_y, "PEEL"))
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world.vacuum = Vacuum(1, 1)
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world.vacuum = Vacuum(1, 1)
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world.doc_station = Doc_Station(9, 8)
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world.doc_station = Doc_Station(9, 8)
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print(config.getboolean("APP", "cat"))
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if config.getboolean("APP", "cat"):
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world.cat = Cat(7, 8)
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world.cat = Cat(7, 8)
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world.add_entity(world.cat)
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world.add_entity(world.cat)
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world.add_entity(Entity(2, 8, "PLANT1"))
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world.add_entity(Entity(2, 8, "PLANT1"))
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@ -1,2 +1,3 @@
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pygame
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pygame
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configparser
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formaFormatting: Provider - black
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formaFormatting: Provider - black
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124
view/renderer.py
124
view/renderer.py
@ -2,15 +2,18 @@ import random
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from random import randint
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from random import randint
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import pygame
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import pygame
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import configparser
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from pygame import Color
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from pygame import Color
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from domain.entities.cat import Cat
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from domain.entities.cat import Cat
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from domain.entities.entity import Entity
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from domain.entities.entity import Entity
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from domain.world import World
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from domain.world import World
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config = configparser.ConfigParser()
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config.read("config.ini")
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class Renderer:
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class Renderer:
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def __init__(
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def __init__(
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self,
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self,
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width=800,
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width=800,
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@ -31,33 +34,66 @@ class Renderer:
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pygame.display.set_caption("AI Vacuum Cleaner")
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pygame.display.set_caption("AI Vacuum Cleaner")
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self.screen = pygame.display.set_mode((self.width, self.height))
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self.screen = pygame.display.set_mode((self.width, self.height))
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self.font = pygame.font.SysFont('Arial', 26, bold=True)
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self.font = pygame.font.SysFont("Arial", 26, bold=True)
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self.sprites = {
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self.sprites = {
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"VACUUM": pygame.transform.scale(pygame.image.load("media/sprites/vacuum.png"),
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"VACUUM": pygame.transform.scale(
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(self.tile_width, self.tile_height)),
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pygame.image.load("media/sprites/vacuum.png"),
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"DOC_STATION": pygame.transform.scale(pygame.image.load("media/sprites/docking_station.png"),
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(self.tile_width, self.tile_height),
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(self.tile_width, self.tile_height)),
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),
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"WALL": pygame.transform.scale(pygame.image.load("media/sprites/wall.png"),
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"DOC_STATION": pygame.transform.scale(
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(self.tile_width, self.tile_height)),
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pygame.image.load("media/sprites/docking_station.png"),
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"TILE": pygame.transform.scale(pygame.image.load("media/sprites/tile_cropped.jpeg"),
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(self.tile_width, self.tile_height),
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(self.tile_width, self.tile_height)),
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),
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"PEEL": pygame.transform.scale(pygame.image.load("media/sprites/peel.webp"),
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"WALL": pygame.transform.scale(
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(self.tile_width, self.tile_height)),
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pygame.image.load("media/sprites/wall.png"),
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"CAT_FRONT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_front.png"),
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(self.tile_width, self.tile_height),
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(self.tile_width, self.tile_height)),
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),
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"CAT_BACK": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_back.png"),
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"TILE": pygame.transform.scale(
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(self.tile_width, self.tile_height)),
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pygame.image.load("media/sprites/tile_cropped.jpeg"),
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"CAT_LEFT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_left.png"),
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(self.tile_width, self.tile_height),
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(self.tile_width, self.tile_height)),
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),
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"CAT_RIGHT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_right.png"),
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"PEEL": pygame.transform.scale(
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(self.tile_width, self.tile_height)),
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pygame.image.load("media/sprites/peel.webp"),
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"PLANT1": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant1.png"),
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(self.tile_width, self.tile_height),
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(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
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),
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"PLANT2": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant2.png"),
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"CAT_FRONT": pygame.transform.scale(
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(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
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pygame.image.load("media/sprites/cat/standing_front.png"),
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"PLANT3": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant3.png"),
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(self.tile_width, self.tile_height),
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(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
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),
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"CAT_BACK": pygame.transform.scale(
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pygame.image.load("media/sprites/cat/standing_back.png"),
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(self.tile_width, self.tile_height),
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),
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"CAT_LEFT": pygame.transform.scale(
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pygame.image.load("media/sprites/cat/standing_left.png"),
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(self.tile_width, self.tile_height),
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),
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"CAT_RIGHT": pygame.transform.scale(
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pygame.image.load("media/sprites/cat/standing_right.png"),
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(self.tile_width, self.tile_height),
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),
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"PLANT1": pygame.transform.scale(
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pygame.image.load("media/sprites/plants/plant1.png"),
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(
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self.tile_width + self.tile_width / 4,
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self.tile_height + self.tile_height / 4,
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),
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),
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"PLANT2": pygame.transform.scale(
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pygame.image.load("media/sprites/plants/plant2.png"),
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(
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self.tile_width + self.tile_width / 4,
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self.tile_height + self.tile_height / 4,
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),
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),
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"PLANT3": pygame.transform.scale(
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pygame.image.load("media/sprites/plants/plant3.png"),
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(
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self.tile_width + self.tile_width / 4,
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self.tile_height + self.tile_height / 4,
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),
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),
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}
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}
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self.cat_direction_sprite = {
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self.cat_direction_sprite = {
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@ -80,6 +116,7 @@ class Renderer:
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self.draw_entity(entity)
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self.draw_entity(entity)
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self.draw_entity(world.vacuum)
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self.draw_entity(world.vacuum)
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self.draw_entity(world.doc_station)
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self.draw_entity(world.doc_station)
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if config.getboolean("APP", "cat"):
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self.draw_entity(world.cat)
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self.draw_entity(world.cat)
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pygame.display.update()
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pygame.display.update()
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@ -88,33 +125,50 @@ class Renderer:
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def render_board(self, color=Color("black")):
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def render_board(self, color=Color("black")):
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for i in range(1, self.tiles_x):
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for i in range(1, self.tiles_x):
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self.line(self.tile_width * i, 0, self.tile_width * i, self.height, color=color)
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self.line(
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self.tile_width * i, 0, self.tile_width * i, self.height, color=color
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)
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for i in range(1, self.tiles_y):
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for i in range(1, self.tiles_y):
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self.line(0, self.tile_height * i, self.width, self.tile_height * i, color=color)
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self.line(
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0, self.tile_height * i, self.width, self.tile_height * i, color=color
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)
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def draw_entity(self, entity: Entity):
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def draw_entity(self, entity: Entity):
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sprite = self.sprites.get(entity.type, None)
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sprite = self.sprites.get(entity.type, None)
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draw_pos = (entity.x * self.tile_width, entity.y * self.tile_height)
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draw_pos = (entity.x * self.tile_width, entity.y * self.tile_height)
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if "PEEL" in entity.type:
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if "PEEL" in entity.type:
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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draw_pos = (
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(entity.x - 0.1) * self.tile_width,
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(entity.y - 0.25) * self.tile_height,
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)
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if "PLANT" in entity.type:
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if "PLANT" in entity.type:
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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draw_pos = (
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(entity.x - 0.1) * self.tile_width,
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(entity.y - 0.25) * self.tile_height,
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)
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if "CAT" in entity.type and isinstance(entity, Cat):
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if "CAT" in entity.type and isinstance(entity, Cat):
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sprite = self.cat_direction_sprite[entity.direction]
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sprite = self.cat_direction_sprite[entity.direction]
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if "VACUUM" in entity.type:
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if "VACUUM" in entity.type:
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# Add text displaying container filling level
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# Add text displaying container filling level
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text_surface = self.font.render(f"Filling: {entity.container_filling}%", True, Color("black"))
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text_surface = self.font.render(
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text_pos = (draw_pos[0] + self.tile_width / 2 - text_surface.get_width() / 2, draw_pos[1] + self.tile_height)
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f"Filling: {entity.container_filling}%", True, Color("black")
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)
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text_pos = (
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draw_pos[0] + self.tile_width / 2 - text_surface.get_width() / 2,
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draw_pos[1] + self.tile_height,
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)
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self.screen.blit(text_surface, text_pos)
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self.screen.blit(text_surface, text_pos)
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if "DOC_STATION" in entity.type:
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if "DOC_STATION" in entity.type:
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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draw_pos = (
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(entity.x - 0.1) * self.tile_width,
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(entity.y - 0.25) * self.tile_height,
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)
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self.screen.blit(sprite, draw_pos)
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self.screen.blit(sprite, draw_pos)
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def draw_sprite(self, x: int, y: int, sprite_name: str):
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def draw_sprite(self, x: int, y: int, sprite_name: str):
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self.screen.blit(
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self.screen.blit(
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self.sprites[sprite_name],
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self.sprites[sprite_name], (x * self.tile_width, y * self.tile_height)
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(x * self.tile_width, y * self.tile_height)
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)
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)
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def fill_grid_with_sprite(self, sprite):
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def fill_grid_with_sprite(self, sprite):
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