import sys, pygame from helpers import * pygame.init() size = width, height = 1000, 1000 screen = create_screen(size) tiles_x, tiles_y = 10, 10 while True: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() screen.fill(BLACK) # rect(screen, WHITE, 50,50,90,90) draw_board(screen, WHITE, width, height, tiles_x, tiles_y) pygame.display.flip()