from Interface.grid_draw import GridDraw, Colors import sys import pygame from Interface.movement import moving_cleaner def initial_draw(grid_dimensions, board_size): # window name pygame.display.set_caption("AI Vacuum Cleaner") # define array for grid border_array = [["" for j in range(board_size)] for i in range(board_size)] # set window dimension grid_width = grid_dimensions grid_height = grid_dimensions # FIXME @countingthedots: please tell me what is going on there and why??? grid = GridDraw(grid_width, grid_height) tile_width = grid_width / board_size tile_height = grid_height / board_size x = tile_width / 2 y = tile_height / 2 radius = 15 # rendering loop while True: grid.start_draw() grid.board(board_size, board_size) (x, y) = moving_cleaner(grid_width, grid_height, tile_width, tile_height, x, y) grid.circle(x, y, 20, color=Colors.RED) grid.end_draw() pygame.time.delay(10)