126 lines
5.8 KiB
Python
126 lines
5.8 KiB
Python
import random
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from random import randint
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import pygame
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from pygame import Color
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from domain.entities.cat import Cat
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from domain.entities.entity import Entity
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from domain.world import World
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class Renderer:
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def __init__(
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self,
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width=800,
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height=800,
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tiles_x=10,
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tiles_y=10,
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):
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self.width = width
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self.height = height
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self.tiles_x = tiles_x
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self.tiles_y = tiles_y
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self.tile_width = self.width / self.tiles_x
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self.tile_height = self.height / self.tiles_y
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pygame.init()
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pygame.display.set_caption("AI Vacuum Cleaner")
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self.screen = pygame.display.set_mode((self.width, self.height))
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self.font = pygame.font.SysFont('Arial', 26, bold=True)
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self.sprites = {
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"VACUUM": pygame.transform.scale(pygame.image.load("media/sprites/vacuum.png"),
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(self.tile_width, self.tile_height)),
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"DOC_STATION": pygame.transform.scale(pygame.image.load("media/sprites/docking_station.png"),
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(self.tile_width, self.tile_height)),
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"WALL": pygame.transform.scale(pygame.image.load("media/sprites/wall.png"),
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(self.tile_width, self.tile_height)),
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"TILE": pygame.transform.scale(pygame.image.load("media/sprites/tile_cropped.jpeg"),
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(self.tile_width, self.tile_height)),
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"PEEL": pygame.transform.scale(pygame.image.load("media/sprites/peel.webp"),
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(self.tile_width, self.tile_height)),
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"CAT_FRONT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_front.png"),
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(self.tile_width, self.tile_height)),
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"CAT_BACK": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_back.png"),
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(self.tile_width, self.tile_height)),
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"CAT_LEFT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_left.png"),
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(self.tile_width, self.tile_height)),
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"CAT_RIGHT": pygame.transform.scale(pygame.image.load("media/sprites/cat/standing_right.png"),
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(self.tile_width, self.tile_height)),
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"PLANT1": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant1.png"),
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(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
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"PLANT2": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant2.png"),
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(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
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"PLANT3": pygame.transform.scale(pygame.image.load("media/sprites/plants/plant3.png"),
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(self.tile_width + self.tile_width / 4, self.tile_height + self.tile_height / 4)),
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}
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self.cat_direction_sprite = {
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0: self.sprites["CAT_BACK"],
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1: self.sprites["CAT_RIGHT"],
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2: self.sprites["CAT_FRONT"],
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3: self.sprites["CAT_LEFT"],
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}
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def render(self, world: World):
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self.render_floor()
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self.render_board()
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for x in range(world.width):
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for y in range(world.height):
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for entity in world.dust[x][y]:
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self.draw_entity(entity)
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for x in range(world.width):
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for y in range(world.height):
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for entity in world.obstacles[x][y]:
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self.draw_entity(entity)
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self.draw_entity(world.vacuum)
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self.draw_entity(world.doc_station)
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self.draw_entity(world.cat)
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pygame.display.update()
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def line(self, x_1, y_1, x_2, y_2, color=None):
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pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
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def render_board(self, color=Color("black")):
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for i in range(1, self.tiles_x):
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self.line(self.tile_width * i, 0, self.tile_width * i, self.height, color=color)
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for i in range(1, self.tiles_y):
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self.line(0, self.tile_height * i, self.width, self.tile_height * i, color=color)
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def draw_entity(self, entity: Entity):
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sprite = self.sprites.get(entity.type, None)
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draw_pos = (entity.x * self.tile_width, entity.y * self.tile_height)
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if "PEEL" in entity.type:
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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if "PLANT" in entity.type:
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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if "CAT" in entity.type and isinstance(entity, Cat):
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sprite = self.cat_direction_sprite[entity.direction]
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if "VACUUM" in entity.type:
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# Add text displaying container filling level
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text_surface = self.font.render(f"Filling: {entity.container_filling}%", True, Color("black"))
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text_pos = (draw_pos[0] + self.tile_width / 2 - text_surface.get_width() / 2, draw_pos[1] + self.tile_height)
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self.screen.blit(text_surface, text_pos)
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if "DOC_STATION" in entity.type:
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draw_pos = ((entity.x - 0.1) * self.tile_width, (entity.y - 0.25) * self.tile_height)
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self.screen.blit(sprite, draw_pos)
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def draw_sprite(self, x: int, y: int, sprite_name: str):
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self.screen.blit(
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self.sprites[sprite_name],
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(x * self.tile_width, y * self.tile_height)
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)
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def fill_grid_with_sprite(self, sprite):
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for tile_x in range(self.tiles_x):
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for tile_y in range(self.tiles_y):
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self.draw_sprite(tile_x, tile_y, sprite)
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def render_floor(self):
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self.fill_grid_with_sprite("TILE") |