91 lines
3.0 KiB
Python
91 lines
3.0 KiB
Python
import sys
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import pygame
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class Colors():
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BLACK = 0, 0, 0
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WHITE = 255, 255, 255
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RED = 255, 0, 0
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GREEN = 0, 255, 0
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DEFAULT_COLOR = Colors.WHITE
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def default_color(func):
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def wrap(*args, **kwargs):
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if 'color' not in kwargs:
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kwargs['color'] = DEFAULT_COLOR
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result = func(*args, **kwargs)
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return result
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return wrap
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class GridDraw():
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def __init__(
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self,
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width = None,
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height = None,
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tiles_x = None,
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tiles_y = None,
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background = None
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):
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self.width = width if width != None else 100
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self.height = height if height != None else 100
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self.tiles_x = tiles_x if tiles_x != None else 10
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self.tiles_y = tiles_y if tiles_y != None else 10
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self.tile_width = self.width / self.tiles_x
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self.tile_height = self.height / self.tiles_y
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self.background = background if background != None else Colors.BLACK
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self.sprites = {
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'VACUUM': pygame.transform.scale(pygame.image.load('media/sprites/vacuum.png'), (self.tile_width, self.tile_height)),
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'WALL': pygame.transform.scale(pygame.image.load('media/sprites/wall.png'), (self.tile_width, self.tile_height)),
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'TILE': pygame.transform.scale(pygame.image.load('media/sprites/tile.jpeg'), (self.tile_width, self.tile_height)),
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'PEEL': pygame.transform.scale(pygame.image.load('media/sprites/peel.webp'), (self.tile_width, self.tile_height)),
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}
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pygame.init()
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self.screen = pygame.display.set_mode((self.width, self.height))
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def start_draw(self):
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self.screen.fill(Colors.BLACK)
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def end_draw(self, delay = None):
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pygame.display.flip()
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delay = delay if delay != None else 10
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pygame.time.delay(delay)
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@default_color
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def line(self, x_1, y_1, x_2, y_2, color = None):
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pygame.draw.line(self.screen, color, (x_1, y_1), (x_2, y_2))
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@default_color
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def board(self, tiles_x = None, tiles_y = None, color = None):
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tiles_x = tiles_x if tiles_x != None else self.tiles_x
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tiles_y = tiles_y if tiles_y != None else self.tiles_y
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tiles_width = self.width / tiles_x
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tiles_height = self.height / tiles_y
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for i in range(1, tiles_x):
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self.line(tiles_width * i, 0, tiles_width * i, self.height, color=color)
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for i in range(1, tiles_y):
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self.line(0, tiles_height * i, self.width, tiles_height * i, color=color)
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@default_color
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def circle(self, x, y, radius, color = None):
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pygame.draw.circle(self.screen, color, (x, y), radius)
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def draw_sprite(self, tile_x, tile_y, sprite):
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self.screen.blit(
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self.sprites[sprite],
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(tile_x * self.tile_width, tile_y * self.tile_height)
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)
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def fill_grid_with_sprite(self, sprite):
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for tile_x in range(self.tiles_x):
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for tile_y in range(self.tiles_y):
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self.draw_sprite(tile_x, tile_y, sprite)
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