grafika_komputerowa/grk/project/shaders/shader_sprite.vert

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#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 aColor;
layout(location = 2) in vec2 vertexTexCoord;
uniform mat4 transformation;
uniform mat4 modelMatrix;
out vec3 worldPos;
out vec2 texCoord;
out vec3 color;
void main()
{
worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
gl_Position = transformation * vec4(vertexPosition, 1.0);
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texCoord = vertexTexCoord;
texCoord.y = 1.0 - texCoord.y; // so that it is turned correctly
color = aColor;
}