grafika_komputerowa/grk/project/shaders/particle.frag

8 lines
148 B
GLSL
Raw Normal View History

2024-02-02 21:31:27 +01:00
#version 330 core
out vec4 FragColor;
in vec3 vertexColor;
void main() {
FragColor = vec4(vertexColor.r, vertexColor.g, vertexColor.b, 1.0);
}