prbTexture+ammo_count #10
@ -59,6 +59,7 @@
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</ClCompile>
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<ClCompile Include="SpriteRenderer.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="Source.cpp">
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<Filter>Shader Files</Filter>
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</ClCompile>
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@ -122,6 +123,8 @@
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="SpriteRenderer.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="ParticleSystem.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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@ -157,6 +160,14 @@
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<Filter>Shader Files</Filter>
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</None>
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<None Include="shaders\shader_sprite.vert">
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<Filter>Shader Files</Filter>
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</None>
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<None Include="shaders\shader_tex.frag">
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<Filter>Shader Files</Filter>
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</None>
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<None Include="shaders\shader_tex.vert">
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<Filter>Shader Files</Filter>
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</None>
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<None Include="particle.frag">
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<Filter>Shader Files</Filter>
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</None>
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@ -62,6 +62,7 @@ GLuint programTest;
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GLuint programSprite;
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GLuint programCubemap;
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GLuint programParticle;
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GLuint programTex;
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std::list<Planet*> planets;
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Sun* sun;
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