hearts #20
@ -244,9 +244,6 @@ void renderEnemies() {
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}
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void renderHeartsAndNitro() {
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glUseProgram(programSprite);
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for (const auto & heart : hearts) {
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//if (heart->isAlive()) {
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//spriteRenderer->DrawSprite(texture::heartTexture, heart->modelMatrix, programSprite);
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//}
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@ -266,7 +263,21 @@ void renderHeartsAndNitro() {
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++it;
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}
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}
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}
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for (auto it = nitros.begin(); it != nitros.end();) {
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Nitro* nitro = *it;
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if (nitro->isAlive()) {
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spriteRenderer->DrawSprite(texture::boosterTexture, nitro->modelMatrix, programSprite);
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}
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if (nitro->isCollected) {
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spaceship->turboBoost();
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it = nitros.erase(it);
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}
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else {
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++it;
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}
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}
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}
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@ -461,13 +472,14 @@ void createEnemies() {
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enemies.push_back(new Enemy(100.0f, 100.0f, randomModelMatrix, 1.0f, 8.0f));
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if (j % 4 == 0) {
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hearts.push_back(new Heart(glm::translate(randomModelMatrix, glm::vec3(6.f, 5.f, 25.f)), -5.0f));
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hearts.push_back(new Heart(glm::translate(randomModelMatrix, glm::vec3(6.f, 5.f, 8.f)), -5.0f));
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nitros.push_back(new Nitro(glm::translate(randomModelMatrix, glm::vec3(2.f, -9.f, 3.f)), 10.0f));
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}
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j = j + 1;
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}
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hearts.push_back(new Heart(glm::translate(glm::mat4(1.0f), glm::vec3(25.f, 20.f, 25.f)), 10.0f));
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nitros.push_back(new Nitro(glm::translate(glm::mat4(1.0f), glm::vec3(20.f, 20.f, 25.f)), 10.0f));
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//obiekty do ktorych bedzie sprawdzana kolizja dla pociskow enemy
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gameEntities.push_back(spaceship);
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