16 lines
216 B
GLSL
16 lines
216 B
GLSL
#version 430 core
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uniform sampler2D colorTexture;
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in vec3 worldPos;
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in vec2 texCoord;
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in vec3 color;
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out vec4 outColor;
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void main()
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{
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outColor = texture(colorTexture, texCoord);
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outColor *= vec4(color, 1.0);
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} |