92 lines
2.6 KiB
Python
92 lines
2.6 KiB
Python
|
import pygame as pg
|
||
|
import random
|
||
|
|
||
|
class SimulationState:
|
||
|
def __init__(self):
|
||
|
self.agent_pos = pg.Vector2(0, 0)
|
||
|
self.world_limits = pg.Vector2(25, 13)
|
||
|
|
||
|
def updateAgent(self, move_agent):
|
||
|
self.agent_pos += move_agent
|
||
|
|
||
|
if self.agent_pos.x < 0:
|
||
|
self.agent_pos.x = 0
|
||
|
elif self.agent_pos.x > self.world_limits.x:
|
||
|
self.agent_pos.x = self.world_limits.x - 1
|
||
|
|
||
|
if self.agent_pos.y < 0:
|
||
|
self.agent_pos.y = 0
|
||
|
elif self.agent_pos.y > self.world_limits.y:
|
||
|
self.agent_pos.y = self.world_limits.y - 1
|
||
|
|
||
|
|
||
|
class Interface:
|
||
|
def __init__(self):
|
||
|
pg.init()
|
||
|
|
||
|
# stan symulacji
|
||
|
self.simulation_state = SimulationState()
|
||
|
self.move_agent = pg.Vector2(0, 0)
|
||
|
|
||
|
# tilesy
|
||
|
self.cell_size = pg.Vector2(64, 64)
|
||
|
self.textures = pg.image.load("../res/tiles.png")
|
||
|
|
||
|
# okno
|
||
|
pg.display.set_caption("Inteligentna śmieciarka")
|
||
|
self.window = pg.display.set_mode((1600, 832))
|
||
|
self.simulation_state.world_limits.elementwise() * self.cell_size
|
||
|
|
||
|
# dla pętli
|
||
|
self.clock = pg.time.Clock()
|
||
|
self.run_simulation = True
|
||
|
|
||
|
def processUserInput(self):
|
||
|
self.move_agent = pg.Vector2(0, 0)
|
||
|
|
||
|
for event in pg.event.get():
|
||
|
if event.type == pg.QUIT:
|
||
|
self.run_simulation = False
|
||
|
break
|
||
|
elif event.type == pg.KEYDOWN:
|
||
|
if event.key == pg.K_ESCAPE:
|
||
|
self.run_simulation = False
|
||
|
break
|
||
|
|
||
|
def processSimulationInput(self):
|
||
|
move_x = random.randint(-1, 1)
|
||
|
move_y = random.randint(-1, 1)
|
||
|
|
||
|
self.move_agent = pg.Vector2(move_x, move_y)
|
||
|
|
||
|
def update(self):
|
||
|
self.simulation_state.updateAgent(self.move_agent)
|
||
|
|
||
|
def render(self):
|
||
|
self.window.fill((8, 68, 0))
|
||
|
|
||
|
agent_pos = self.simulation_state.agent_pos.elementwise() * self.cell_size
|
||
|
|
||
|
agent_texture_pos = pg.Vector2(2, 0).elementwise() * self.cell_size
|
||
|
agent_texture = pg.Rect(int(agent_texture_pos.x),
|
||
|
int(agent_texture_pos.y),
|
||
|
int(self.cell_size.x),
|
||
|
int(self.cell_size.y))
|
||
|
|
||
|
self.window.blit(self.textures, agent_pos, agent_texture)
|
||
|
|
||
|
pg.display.update()
|
||
|
|
||
|
def loop(self):
|
||
|
while self.run_simulation:
|
||
|
self.processUserInput()
|
||
|
self.processSimulationInput()
|
||
|
self.update()
|
||
|
self.render()
|
||
|
self.clock.tick(6)
|
||
|
pg.quit()
|
||
|
|
||
|
|
||
|
simulation = Interface()
|
||
|
simulation.loop()
|