Symulacja, losowo ruszający się agent
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requirements.txt
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requirements.txt
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pygame == 2.3.0
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res/tiles.png
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res/tiles.png
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src/main.py
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src/main.py
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import pygame as pg
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import random
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class SimulationState:
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def __init__(self):
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self.agent_pos = pg.Vector2(0, 0)
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self.world_limits = pg.Vector2(25, 13)
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def updateAgent(self, move_agent):
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self.agent_pos += move_agent
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if self.agent_pos.x < 0:
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self.agent_pos.x = 0
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elif self.agent_pos.x > self.world_limits.x:
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self.agent_pos.x = self.world_limits.x - 1
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if self.agent_pos.y < 0:
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self.agent_pos.y = 0
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elif self.agent_pos.y > self.world_limits.y:
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self.agent_pos.y = self.world_limits.y - 1
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class Interface:
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def __init__(self):
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pg.init()
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# stan symulacji
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self.simulation_state = SimulationState()
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self.move_agent = pg.Vector2(0, 0)
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# tilesy
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self.cell_size = pg.Vector2(64, 64)
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self.textures = pg.image.load("../res/tiles.png")
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# okno
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pg.display.set_caption("Inteligentna śmieciarka")
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self.window = pg.display.set_mode((1600, 832))
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self.simulation_state.world_limits.elementwise() * self.cell_size
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# dla pętli
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self.clock = pg.time.Clock()
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self.run_simulation = True
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def processUserInput(self):
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self.move_agent = pg.Vector2(0, 0)
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for event in pg.event.get():
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if event.type == pg.QUIT:
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self.run_simulation = False
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break
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elif event.type == pg.KEYDOWN:
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if event.key == pg.K_ESCAPE:
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self.run_simulation = False
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break
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elif event.key == pg.K_RIGHT:
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self.move_agent.x += 1
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elif event.key == pg.K_LEFT:
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self.move_agent.x -= 1
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elif event.key == pg.K_DOWN:
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self.move_agent.y += 1
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elif event.key == pg.K_UP:
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self.move_agent.y -= 1
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def processSimulationInput(self):
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move_x = random.randint(-1, 1)
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move_y = random.randint(-1, 1)
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self.move_agent = pg.Vector2(move_x, move_y)
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def update(self):
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self.simulation_state.updateAgent(self.move_agent)
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def render(self):
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self.window.fill((8, 68, 0))
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agent_pos = self.simulation_state.agent_pos.elementwise() * self.cell_size
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agent_texture_pos = pg.Vector2(2, 0).elementwise() * self.cell_size
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agent_texture = pg.Rect(int(agent_texture_pos.x),
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int(agent_texture_pos.y),
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int(self.cell_size.x),
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int(self.cell_size.y))
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self.window.blit(self.textures, agent_pos, agent_texture)
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pg.display.update()
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def loop(self):
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while self.run_simulation:
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self.processUserInput()
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self.processSimulationInput()
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self.update()
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self.render()
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self.clock.tick(6)
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pg.quit()
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simulation = Interface()
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simulation.loop()
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