add action cost function and remove node class
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parent
4ab84deaf3
commit
76eb4771a2
8
bfs.py
8
bfs.py
@ -9,10 +9,12 @@ from turnCar import turn_left_orientation, turn_right_orientation
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class Succ:
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state: AgentState
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action: AgentActionType
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cost: int
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def __init__(self, state: AgentState, action: AgentActionType) -> None:
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self.state = state
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self.action = action
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self.cost = cost
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def find_path_to_nearest_can(startState: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> list[AgentActionType]:
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q: Queue[list[Succ]] = Queue()
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@ -88,6 +90,12 @@ def is_state_success(state: AgentState, grid: Dict[Tuple[int, int], GridCellType
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except:
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return False
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def get_cost_for_cell_type(cell_type: GridCellType) -> int:
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if cell_type == GridCellType.SPEED_BUMP:
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return 10
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else:
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return 1
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def is_state_valid(state: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> bool:
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try:
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return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL or grid[state.position] == GridCellType.SPEED_BUMP
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12
city.py
12
city.py
@ -4,18 +4,6 @@ from speedBump import SpeedBump
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from street import Street
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from gameContext import GameContext
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class Node:
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garbageCan: GarbageCan
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speedBump: SpeedBump
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id: int
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def __init__(self, id: int, can: GarbageCan, bump: SpeedBump) -> None:
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self.id
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self.can = can
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self.bump = bump
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class City:
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nodes: List[GarbageCan]
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bumps: List[SpeedBump]
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