add landfill
This commit is contained in:
parent
eb7857323c
commit
94f301cae5
@ -4,4 +4,5 @@ class AgentActionType (Enum):
|
|||||||
MOVE_FORWARD = 0
|
MOVE_FORWARD = 0
|
||||||
TURN_LEFT = 1
|
TURN_LEFT = 1
|
||||||
TURN_RIGHT = 2
|
TURN_RIGHT = 2
|
||||||
|
EMPTY_CAN = 3
|
||||||
UNKNOWN = None
|
UNKNOWN = None
|
@ -14,6 +14,7 @@ class GameContext:
|
|||||||
city = None
|
city = None
|
||||||
grid: Dict[Tuple[int, int], GridCellType] = {}
|
grid: Dict[Tuple[int, int], GridCellType] = {}
|
||||||
dust_car = None
|
dust_car = None
|
||||||
|
landfill = None
|
||||||
|
|
||||||
def __init__(self) -> None:
|
def __init__(self) -> None:
|
||||||
self._init_grid()
|
self._init_grid()
|
||||||
|
@ -6,3 +6,4 @@ class GridCellType(Enum):
|
|||||||
STREET_HORIZONTAL = 2
|
STREET_HORIZONTAL = 2
|
||||||
GARBAGE_CAN = 3
|
GARBAGE_CAN = 3
|
||||||
VISITED_GARBAGE_CAN = 4
|
VISITED_GARBAGE_CAN = 4
|
||||||
|
LANDFILL = 5
|
BIN
imgs/landfill.png
Normal file
BIN
imgs/landfill.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 857 B |
39
landfill.py
Normal file
39
landfill.py
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
from typing import Tuple
|
||||||
|
from gameContext import GameContext
|
||||||
|
from garbage import RecognizedGarbage
|
||||||
|
from gridCellType import GridCellType
|
||||||
|
|
||||||
|
class Landfill:
|
||||||
|
position: Tuple[int, int] = []
|
||||||
|
paper: list[RecognizedGarbage]
|
||||||
|
plastic_and_metal: list[RecognizedGarbage] = []
|
||||||
|
glass: list[RecognizedGarbage] = []
|
||||||
|
bio: list[RecognizedGarbage] = []
|
||||||
|
mixed: list[RecognizedGarbage] = []
|
||||||
|
|
||||||
|
def __init__(self, position: Tuple[int, int]) -> None:
|
||||||
|
self.position = position
|
||||||
|
|
||||||
|
def add_paper(self, paper: list[RecognizedGarbage]) -> None:
|
||||||
|
for p in paper:
|
||||||
|
self.paper.append(p)
|
||||||
|
|
||||||
|
def add_plastic_and_metal(self, plastic_and_metal: list[RecognizedGarbage]) -> None:
|
||||||
|
for p in plastic_and_metal:
|
||||||
|
self.plastic_and_metal.append(p)
|
||||||
|
|
||||||
|
def add_glass(self, glass: list[RecognizedGarbage]) -> None:
|
||||||
|
for g in glass:
|
||||||
|
self.glass.append(g)
|
||||||
|
|
||||||
|
def add_paper(self, bio: list[RecognizedGarbage]) -> None:
|
||||||
|
for b in bio:
|
||||||
|
self.bio.append(b)
|
||||||
|
|
||||||
|
def add_mixed(self, mixed: list[RecognizedGarbage]) -> None:
|
||||||
|
for m in mixed:
|
||||||
|
self.mixed.append(m)
|
||||||
|
|
||||||
|
def render(self, game_context: GameContext) -> None:
|
||||||
|
game_context.render_in_cell(self.position, 'imgs/landfill.png')
|
||||||
|
game_context.grid[self.position] = GridCellType.LANDFILL
|
@ -6,6 +6,7 @@ from typing import Tuple, List
|
|||||||
from street import Street, StreetType
|
from street import Street, StreetType
|
||||||
from garbageTruck import GarbageTruck
|
from garbageTruck import GarbageTruck
|
||||||
from garbageCan import GarbageCan
|
from garbageCan import GarbageCan
|
||||||
|
from landfill import Landfill
|
||||||
|
|
||||||
|
|
||||||
def startup(game_context: GameContext):
|
def startup(game_context: GameContext):
|
||||||
@ -15,6 +16,7 @@ def startup(game_context: GameContext):
|
|||||||
car = create_dust_car(game_context)
|
car = create_dust_car(game_context)
|
||||||
car.render(game_context)
|
car.render(game_context)
|
||||||
game_context.dust_car = car
|
game_context.dust_car = car
|
||||||
|
_create_landfill(game_context)
|
||||||
|
|
||||||
def create_dust_car(game_context: GameContext) -> GarbageTruck:
|
def create_dust_car(game_context: GameContext) -> GarbageTruck:
|
||||||
return GarbageTruck((3, 3))
|
return GarbageTruck((3, 3))
|
||||||
@ -58,3 +60,9 @@ def create_trashcans() -> List[GarbageCan]:
|
|||||||
trashcans.append(GarbageCan((24, 17)))
|
trashcans.append(GarbageCan((24, 17)))
|
||||||
trashcans.append(GarbageCan((26, 4)))
|
trashcans.append(GarbageCan((26, 4)))
|
||||||
return trashcans
|
return trashcans
|
||||||
|
|
||||||
|
def _create_landfill(game_context: GameContext) -> None:
|
||||||
|
landfil_position = (23,24)
|
||||||
|
landfill = Landfill(landfil_position)
|
||||||
|
game_context.landfill = landfill
|
||||||
|
landfill.render(game_context)
|
Loading…
Reference in New Issue
Block a user