street grid cell type
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@ -1,6 +1,7 @@
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from typing import Tuple, List
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from typing import Tuple, List, Dict
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import pygame
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import pygame
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from PIL import Image
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from PIL import Image
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from gridCellType import GridCellType
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class GameContext:
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class GameContext:
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dust_car_speed = 20
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dust_car_speed = 20
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@ -11,6 +12,15 @@ class GameContext:
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canvas = None
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canvas = None
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_cell_size: int = 30
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_cell_size: int = 30
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city = None
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city = None
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grid: Dict[Tuple[int, int], GridCellType] = {}
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def __init__(self) -> None:
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self._init_grid()
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def _init_grid(self) -> None:
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for i in range(1, 28):
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for j in range(1, 28):
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self.grid[(i, j)] = GridCellType.NOTHING
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def render_in_cell(self, cell: Tuple[int, int], img_path: str):
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def render_in_cell(self, cell: Tuple[int, int], img_path: str):
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img = Image.open(img_path)
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img = Image.open(img_path)
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7
gridCellType.py
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7
gridCellType.py
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@ -0,0 +1,7 @@
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from enum import Enum
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class GridCellType(Enum):
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NOTHING = 0
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STREET_VERTICAL = 1
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STREET_HORIZONTAL = 2
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GARBAGE_CAN = 3
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@ -1,6 +1,7 @@
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from enum import Enum
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from enum import Enum
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from typing import Tuple
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from typing import Tuple
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from gameContext import GameContext
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from gameContext import GameContext
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from gridCellType import GridCellType
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class StreetType (Enum):
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class StreetType (Enum):
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VERTICAL = 0
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VERTICAL = 0
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@ -23,3 +24,4 @@ class Street:
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img_str: str = 'imgs/street_vertical.png' if self.street_type == StreetType.VERTICAL else 'imgs/street_horizontal.png'
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img_str: str = 'imgs/street_vertical.png' if self.street_type == StreetType.VERTICAL else 'imgs/street_horizontal.png'
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cell: Tuple[int, int] = (self.row_or_column, i) if self.street_type == StreetType.VERTICAL else (i, self.row_or_column)
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cell: Tuple[int, int] = (self.row_or_column, i) if self.street_type == StreetType.VERTICAL else (i, self.row_or_column)
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game_context.render_in_cell(cell, img_str)
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game_context.render_in_cell(cell, img_str)
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game_context.grid[cell] = GridCellType.STREET_HORIZONTAL if self.street_type == StreetType.HORIZONTAL else GridCellType.STREET_VERTICAL
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