add function for moving dust car

This commit is contained in:
Pawel Felcyn 2023-04-22 17:46:08 +02:00
parent d0d9fb0309
commit c5e6eadcae
4 changed files with 78 additions and 6 deletions

7
bfs.py
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@ -4,6 +4,7 @@ from gridCellType import GridCellType
from agentActionType import AgentActionType
from agentOrientation import AgentOrientation
from queue import Queue
from turnCar import turn_left_orientation, turn_right_orientation
class Succ:
state: AgentState
@ -56,12 +57,6 @@ def succ(state: AgentState) -> list[Succ]:
result.append(move_forward_succ(state))
return result
def turn_left_orientation(orientation: AgentOrientation) -> AgentOrientation:
return (orientation - 1) % 4
def turn_right_orientation(orientation: AgentOrientation) -> AgentOrientation:
return (orientation + 1) % 4
def move_forward_succ(state: AgentState) -> Succ:
position = get_next_cell(state)
if position == None:

10
main.py
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@ -3,6 +3,8 @@ from gameEventHandler import handle_game_event
from gameContext import GameContext
from startup import startup
from PIL import Image
from agentActionType import AgentActionType
from movement import move_dust_car
pygame.init()
@ -17,6 +19,14 @@ game_context.dust_car_pygame = pygame.image.frombuffer(dust_car_pil.tobytes(), d
game_context.canvas = canvas
startup(game_context)
# test = [AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
# AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
# AgentActionType.MOVE_FORWARD, AgentActionType.TURN_RIGHT, AgentActionType.MOVE_FORWARD,
# AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
# AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
# AgentActionType.TURN_LEFT, AgentActionType.MOVE_FORWARD]
# move_dust_car(test, game_context)
exit = False

48
movement.py Normal file
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@ -0,0 +1,48 @@
from agentActionType import AgentActionType
import time
from turnCar import turn_left_orientation, turn_right_orientation
from garbageTruck import GarbageTruck
from typing import Tuple, Dict
from gridCellType import GridCellType
from gameContext import GameContext
from agentOrientation import AgentOrientation
import pygame
def move_dust_car(actions: list[AgentActionType], game_context: GameContext) -> None:
for action in actions:
street_position = game_context.dust_car.position
has_to_render_street = False
if action == AgentActionType.TURN_LEFT:
game_context.dust_car.orientation = turn_left_orientation(game_context.dust_car.orientation)
elif action == AgentActionType.TURN_RIGHT:
game_context.dust_car.orientation = turn_right_orientation(game_context.dust_car.orientation)
elif action == AgentActionType.MOVE_FORWARD:
game_context.dust_car.position = calculate_next_position(game_context.dust_car)
has_to_render_street = True
game_context.dust_car.render(game_context)
if has_to_render_street:
if game_context.grid[street_position] == GridCellType.STREET_HORIZONTAL:
game_context.render_in_cell(street_position, "imgs/street_horizontal.png")
elif game_context.grid[street_position] == GridCellType.STREET_VERTICAL:
game_context.render_in_cell(street_position, "imgs/street_vertical.png")
pygame.display.update()
time.sleep(0.5)
def calculate_next_position(car: GarbageTruck) -> Tuple[int, int]:
if car.orientation == AgentOrientation.UP:
if car.position[1] - 1 < 1:
return None
return (car.position[0], car.position[1] - 1)
if car.orientation == AgentOrientation.DOWN:
if car.position[1] + 1 > 27:
return None
return (car.position[0], car.position[1] + 1)
if car.orientation == AgentOrientation.LEFT:
if car.position[0] - 1 < 1:
return None
return (car.position[0] - 1, car.position[1])
if car.position[0] + 1 > 27:
return None
return (car.position[0] + 1, car.position[1])

19
turnCar.py Normal file
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@ -0,0 +1,19 @@
from agentOrientation import AgentOrientation
def turn_left_orientation(orientation: AgentOrientation) -> AgentOrientation:
if orientation == AgentOrientation.DOWN:
return AgentOrientation.RIGHT
if orientation == AgentOrientation.LEFT:
return AgentOrientation.DOWN
if orientation == AgentOrientation.UP:
return AgentOrientation.LEFT
return AgentOrientation.UP
def turn_right_orientation(orientation: AgentOrientation) -> AgentOrientation:
if orientation == AgentOrientation.DOWN:
return AgentOrientation.LEFT
if orientation == AgentOrientation.LEFT:
return AgentOrientation.UP
if orientation == AgentOrientation.UP:
return AgentOrientation.RIGHT
return AgentOrientation.DOWN