add heuristics
This commit is contained in:
parent
65bef51958
commit
c708663d39
16
bfs.py
16
bfs.py
@ -1,5 +1,6 @@
|
||||
from agentState import AgentState
|
||||
from typing import Dict, Tuple
|
||||
from city import City
|
||||
from gridCellType import GridCellType
|
||||
from agentActionType import AgentActionType
|
||||
from agentOrientation import AgentOrientation
|
||||
@ -105,3 +106,18 @@ def is_state_valid(state: AgentState, grid: Dict[Tuple[int, int], GridCellType])
|
||||
return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL or grid[state.position] == GridCellType.SPEED_BUMP
|
||||
except:
|
||||
return False
|
||||
|
||||
def _heuristics(position: Tuple[int, int], city: City):
|
||||
min_distance: int = 300
|
||||
found_nonvisited: bool = False
|
||||
for can in city.cans:
|
||||
if can.is_visited:
|
||||
continue
|
||||
found_nonvisited = True
|
||||
distance = 3 * (abs(position[0] - can.position[0]) + abs(position[1] - can.position[1]))
|
||||
if distance < min_distance:
|
||||
min_distance = distance
|
||||
if found_nonvisited:
|
||||
return min_distance
|
||||
return -1
|
||||
|
10
city.py
10
city.py
@ -1,21 +1,23 @@
|
||||
from typing import List
|
||||
from typing import List, Dict, Tuple
|
||||
from garbageCan import GarbageCan
|
||||
from speedBump import SpeedBump
|
||||
from street import Street
|
||||
from gameContext import GameContext
|
||||
|
||||
class City:
|
||||
nodes: List[GarbageCan]
|
||||
cans: List[GarbageCan]
|
||||
bumps: List[SpeedBump]
|
||||
streets: List[Street]
|
||||
cans_dict: Dict[Tuple[int, int], GarbageCan] = {}
|
||||
|
||||
def __init__(self) -> None:
|
||||
self.nodes = []
|
||||
self.streets = []
|
||||
self.bumps = []
|
||||
|
||||
def add_node(self, node: GarbageCan) -> None:
|
||||
self.nodes.append(node)
|
||||
def add_can(self, can: GarbageCan) -> None:
|
||||
self.nodes.append(can)
|
||||
self.cans_dict[can.position] = can
|
||||
|
||||
def add_street(self, street: Street) -> None:
|
||||
self.streets.append(street)
|
||||
|
@ -16,6 +16,8 @@ class GameContext:
|
||||
dust_car = None
|
||||
landfill = None
|
||||
|
||||
|
||||
|
||||
def __init__(self) -> None:
|
||||
self._init_grid()
|
||||
|
||||
|
@ -6,10 +6,12 @@ from gridCellType import GridCellType
|
||||
class GarbageCan:
|
||||
position: Tuple[int, int]
|
||||
garbage: List[Garbage]
|
||||
is_visited: bool
|
||||
|
||||
def __init__(self, position: Tuple[int, int]) -> None:
|
||||
self.position = position
|
||||
self.garbage = []
|
||||
self.is_visited = False
|
||||
|
||||
def add_garbage(self, garbage: Garbage) -> None:
|
||||
self.garbage.append(garbage)
|
||||
|
@ -8,3 +8,4 @@ class GridCellType(Enum):
|
||||
VISITED_GARBAGE_CAN = 4
|
||||
LANDFILL = 5
|
||||
SPEED_BUMP = 6
|
||||
UNKNOWN = None
|
@ -19,6 +19,7 @@ def collect_garbage(game_context: GameContext) -> None:
|
||||
move_dust_car(path, game_context)
|
||||
next_position = calculate_next_position(game_context.dust_car)
|
||||
game_context.grid[next_position] = GridCellType.VISITED_GARBAGE_CAN
|
||||
game_context.city.cans_dict[next_position].is_visited = True
|
||||
pass
|
||||
|
||||
def move_dust_car(actions: list[AgentActionType], game_context: GameContext) -> None:
|
||||
|
@ -35,7 +35,7 @@ def create_city() -> City:
|
||||
for s in streets:
|
||||
city.add_street(s)
|
||||
for t in trashcans:
|
||||
city.add_node(t)
|
||||
city.add_can(t)
|
||||
for b in bumps:
|
||||
city.add_bump(b)
|
||||
return city
|
||||
|
Loading…
Reference in New Issue
Block a user