Merge pull request 'movement' (#3) from movement into master
Reviewed-on: #3
This commit is contained in:
commit
ca41c47dd9
12
gameContext.py
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12
gameContext.py
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import pygame
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class GameContext:
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dust_car_speed = 20
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dust_car_position_x = 0
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dust_car_position_y = 0
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stick_man_pygame = None
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stick_man_pil = None
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canvas = None
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def startup(game_context: GameContext):
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game_context.canvas.blit(game_context.stick_man_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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import pygame
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import pygame
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from gameContext import GameContext
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def handle_game_event(event):
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def handle_game_event(event, game_context: GameContext):
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dust_car_movement(event, game_context)
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return
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return
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def dust_car_movement(event, game_context:GameContext):
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if event.type != pygame.KEYDOWN:
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return
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(width, height) = game_context.stick_man_pil.size
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if event.key == pygame.K_LEFT:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_x -= game_context.dust_car_speed
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elif event.key == pygame.K_RIGHT:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_x += game_context.dust_car_speed
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elif event.key == pygame.K_UP:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_y -= game_context.dust_car_speed
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elif event.key == pygame.K_DOWN:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_y += game_context.dust_car_speed
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game_context.canvas.blit(game_context.stick_man_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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BIN
imgs/stickMan.jpg
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BIN
imgs/stickMan.jpg
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Binary file not shown.
After Width: | Height: | Size: 29 KiB |
14
main.py
14
main.py
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import pygame
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import pygame
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from gameEventHandler import handle_game_event
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from gameEventHandler import handle_game_event
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from gameContext import GameContext
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from gameContext import startup
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from PIL import Image
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pygame.init()
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pygame.init()
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canvas = pygame.display.set_mode((800, 800))
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canvas = pygame.display.set_mode((800, 800))
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pygame.display.set_caption("Inteligentna śmieciarka")
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pygame.display.set_caption("Inteligentna śmieciarka")
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stick_man_pil = Image.open('imgs/stickMan.jpg')
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game_context = GameContext()
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game_context.stick_man_pil = stick_man_pil
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game_context.stick_man_pygame = pygame.image.frombuffer(stick_man_pil.tobytes(), stick_man_pil.size, 'RGB')
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game_context.canvas = canvas
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startup(game_context)
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exit = False
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exit = False
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while not exit:
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while not exit:
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@ -13,6 +25,6 @@ while not exit:
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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exit = True
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exit = True
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else:
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else:
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handle_game_event(event)
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handle_game_event(event, game_context)
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pygame.display.update()
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pygame.display.update()
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