dust car instance
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7c44d65347
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@ -13,6 +13,7 @@ class GameContext:
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_cell_size: int = 30
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city = None
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grid: Dict[Tuple[int, int], GridCellType] = {}
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dust_car = None
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def __init__(self) -> None:
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self._init_grid()
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@ -2,23 +2,4 @@ import pygame
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from gameContext import GameContext
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def handle_game_event(event, game_context: GameContext):
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dust_car_movement(event, game_context)
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return
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def dust_car_movement(event, game_context:GameContext):
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if event.type != pygame.KEYDOWN:
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return
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(width, height) = game_context.dust_car_pil.size
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if event.key == pygame.K_LEFT:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_x -= game_context.dust_car_speed
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elif event.key == pygame.K_RIGHT:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_x += game_context.dust_car_speed
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elif event.key == pygame.K_UP:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_y -= game_context.dust_car_speed
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elif event.key == pygame.K_DOWN:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_y += game_context.dust_car_speed
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game_context.canvas.blit(game_context.dust_car_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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pass
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@ -1,6 +1,7 @@
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from typing import List, Tuple
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from agentOrientation import AgentOrientation
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from garbage import RecognizedGarbage
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from gameContext import GameContext
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class GarbageTruck:
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position: Tuple[int, int]
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@ -9,8 +10,9 @@ class GarbageTruck:
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glass: List[RecognizedGarbage]
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bio: List[RecognizedGarbage]
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mixed: List[RecognizedGarbage]
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truckSpritePath = 'imgs/dust_car.png'
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def __init__(self, position: List[int, int]) -> None:
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orientation: AgentOrientation = AgentOrientation.RIGHT
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def __init__(self, position: Tuple[int, int]) -> None:
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self.position = position
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self.paper = []
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self.plastic_and_metal = []
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@ -33,4 +35,16 @@ class GarbageTruck:
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self.bio.append(RecognizedGarbage)
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elif RecognizedGarbage.garbage_type == 5:
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self.mixed.append(RecognizedGarbage)
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self.mixed.append(RecognizedGarbage)
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def render(self, game_context: GameContext) -> None:
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path = None
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if self.orientation == AgentOrientation.LEFT:
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path = 'imgs/dust_car_left.png'
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elif self.orientation == AgentOrientation.RIGHT:
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path = 'imgs/dust_car_right.png'
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elif self.orientation == AgentOrientation.UP:
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path = 'imgs/dust_car_up.png'
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elif self.orientation == AgentOrientation.DOWN:
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path = 'imgs/dust_car_down.png'
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game_context.render_in_cell(self.position, path)
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@ -4,12 +4,18 @@ from PIL import Image
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import pygame
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from typing import Tuple, List
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from street import Street, StreetType
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from garbageTruck import GarbageTruck
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def startup(game_context: GameContext):
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render_background(game_context)
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game_context.city = create_city()
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game_context.city.render_city(game_context)
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game_context.canvas.blit(game_context.dust_car_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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car = create_dust_car(game_context)
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car.render(game_context)
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game_context.dust_car = car
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def create_dust_car(game_context: GameContext) -> GarbageTruck:
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return GarbageTruck((3, 3))
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def render_background(game_context: GameContext):
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bg_img = Image.open("imgs/background.jpg")
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