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No commits in common. "984140687848615101d1cf6c05fb8a0b2ef0397d" and "5976f41f12164eee328d03214692c377d513c765" have entirely different histories.
9841406878
...
5976f41f12
32
city.py
32
city.py
@ -1,19 +1,17 @@
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from typing import List
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from typing import List, Tuple
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from garbageCan import GarbageCan
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from garbageCan import GarbageCan
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from street import Street
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from gameContext import GameContext
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class Node:
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class Node:
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garbageCan: GarbageCan
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garbageCan: GarbageCan
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id: int
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id: int
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def __init__(self, id: int, can: GarbageCan) -> None:
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def __init__(self, id: int, can: GarbageCan) -> None:
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self.id
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self.id = id
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self.can = can
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self.can = can
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class City:
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class City:
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nodes: List[Node]
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nodes: List[Node]
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streets: List[Street]
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streets: List[Tuple[int, int]]
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.nodes = []
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self.nodes = []
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@ -22,12 +20,20 @@ class City:
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def add_node(self, node: Node) -> None:
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def add_node(self, node: Node) -> None:
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self.nodes.append(node)
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self.nodes.append(node)
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def add_street(self, street: Street) -> None:
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def add_street(self, street: Tuple[int, int]) -> None:
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self.streets.append(street)
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firstFound: bool = False
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secondFound: bool = False
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def render_city(self, game_context: GameContext) -> None:
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for node in self.nodes:
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self._render_streets(game_context)
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if firstFound and secondFound:
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break
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def _render_streets(self, game_context: GameContext) -> None:
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if node.id == street.__getitem__(0):
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for street in self.streets:
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firstFound = True
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street.render(game_context)
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continue
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if node.id == street.__getitem__(1):
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secondFound = True
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if not firstFound or not secondFound:
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return
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self.streets.append(street)
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@ -1,4 +1,3 @@
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from typing import Tuple, List
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import pygame
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import pygame
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from PIL import Image
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from PIL import Image
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@ -9,14 +8,12 @@ class GameContext:
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dust_car_pygame = None
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dust_car_pygame = None
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dust_car_pil = None
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dust_car_pil = None
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canvas = None
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canvas = None
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_cell_size: int = 30
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city = None
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def render_in_cell(self, cell: Tuple[int, int], img_path: str):
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img = Image.open(img_path)
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pygame_img = pygame.image.frombuffer(img.tobytes(), (self._cell_size,self._cell_size), 'RGB')
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start_x = (cell[0] - 1) * self._cell_size
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start_y = (cell[1] - 1) * self._cell_size
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self.canvas.blit(pygame_img, (start_x, start_y))
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def startup(game_context: GameContext):
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render_background(game_context)
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game_context.canvas.blit(game_context.dust_car_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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def render_background(game_context: GameContext):
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bg_img = Image.open("imgs/background.jpg")
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pygame_bg_image = pygame.image.frombuffer(bg_img.tobytes(), bg_img.size, 'RGB')
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game_context.canvas.blit(pygame_bg_image, (0, 0))
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2
main.py
2
main.py
@ -1,7 +1,7 @@
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import pygame
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import pygame
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from gameEventHandler import handle_game_event
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from gameEventHandler import handle_game_event
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from gameContext import GameContext
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from gameContext import GameContext
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from startup import startup
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from gameContext import startup
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from PIL import Image
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from PIL import Image
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pygame.init()
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pygame.init()
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38
startup.py
38
startup.py
@ -1,38 +0,0 @@
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from gameContext import GameContext
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from city import City
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from PIL import Image
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import pygame
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from typing import Tuple, List
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from street import Street, StreetType
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def startup(game_context: GameContext):
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render_background(game_context)
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game_context.city = create_city()
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game_context.city.render_city(game_context)
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game_context.canvas.blit(game_context.dust_car_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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def render_background(game_context: GameContext):
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bg_img = Image.open("imgs/background.jpg")
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pygame_bg_image = pygame.image.frombuffer(bg_img.tobytes(), bg_img.size, 'RGB')
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game_context.canvas.blit(pygame_bg_image, (0, 0))
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def create_city() -> City:
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city: City = City()
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streets = create_streets()
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for s in streets:
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city.add_street(s)
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return city
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def create_streets() -> List[Street]:
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streets = []
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streets.append(Street(3, 30, 3, StreetType.HORIZONTAL))
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streets.append(Street(4, 15, 10, StreetType.VERTICAL))
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streets.append(Street(4, 10, 25, StreetType.VERTICAL))
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streets.append(Street(11, 24, 10, StreetType.HORIZONTAL))
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streets.append(Street(4, 9, 18, StreetType.VERTICAL))
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streets.append(Street(1, 30, 16, StreetType.HORIZONTAL))
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streets.append(Street(17, 30, 2, StreetType.VERTICAL))
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streets.append(Street(3, 25, 23, StreetType.HORIZONTAL))
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streets.append(Street(17, 30, 13, StreetType.VERTICAL))
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streets.append(Street(17, 23, 25, StreetType.VERTICAL))
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return streets
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25
street.py
25
street.py
@ -1,25 +0,0 @@
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from enum import Enum
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from typing import Tuple
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from gameContext import GameContext
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class StreetType (Enum):
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VERTICAL = 0
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HORIZONTAL = 1
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class Street:
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street_type: StreetType
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start_cell: int
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end_cell: int
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row_or_column: int
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def __init__(self, start_cell: int, end_cell: int, row_or_column: int, street_type: StreetType) -> None:
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self.start_cell = start_cell
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self.end_cell = end_cell
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self.street_type = street_type
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self.row_or_column = row_or_column
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def render(self, game_context: GameContext) -> None:
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for i in range(self.start_cell, self.end_cell + 1):
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img_str: str = 'imgs/street_vertical.png' if self.street_type == StreetType.VERTICAL else 'imgs/street_horizontal.png'
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cell: Tuple[int, int] = (self.row_or_column, i) if self.street_type == StreetType.VERTICAL else (i, self.row_or_column)
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game_context.render_in_cell(cell, img_str)
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