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No commits in common. "aec533956d171d8296f376e7ffe420d72675ccda" and "eb7857323c52e6b74e7d23d829951f8afd8c2565" have entirely different histories.

7 changed files with 3 additions and 53 deletions

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@ -4,5 +4,4 @@ class AgentActionType (Enum):
MOVE_FORWARD = 0 MOVE_FORWARD = 0
TURN_LEFT = 1 TURN_LEFT = 1
TURN_RIGHT = 2 TURN_RIGHT = 2
EMPTY_CAN = 3
UNKNOWN = None UNKNOWN = None

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@ -14,7 +14,6 @@ class GameContext:
city = None city = None
grid: Dict[Tuple[int, int], GridCellType] = {} grid: Dict[Tuple[int, int], GridCellType] = {}
dust_car = None dust_car = None
landfill = None
def __init__(self) -> None: def __init__(self) -> None:
self._init_grid() self._init_grid()

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@ -6,4 +6,3 @@ class GridCellType(Enum):
STREET_HORIZONTAL = 2 STREET_HORIZONTAL = 2
GARBAGE_CAN = 3 GARBAGE_CAN = 3
VISITED_GARBAGE_CAN = 4 VISITED_GARBAGE_CAN = 4
LANDFILL = 5

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@ -1,39 +0,0 @@
from typing import Tuple
from gameContext import GameContext
from garbage import RecognizedGarbage
from gridCellType import GridCellType
class Landfill:
position: Tuple[int, int] = []
paper: list[RecognizedGarbage]
plastic_and_metal: list[RecognizedGarbage] = []
glass: list[RecognizedGarbage] = []
bio: list[RecognizedGarbage] = []
mixed: list[RecognizedGarbage] = []
def __init__(self, position: Tuple[int, int]) -> None:
self.position = position
def add_paper(self, paper: list[RecognizedGarbage]) -> None:
for p in paper:
self.paper.append(p)
def add_plastic_and_metal(self, plastic_and_metal: list[RecognizedGarbage]) -> None:
for p in plastic_and_metal:
self.plastic_and_metal.append(p)
def add_glass(self, glass: list[RecognizedGarbage]) -> None:
for g in glass:
self.glass.append(g)
def add_paper(self, bio: list[RecognizedGarbage]) -> None:
for b in bio:
self.bio.append(b)
def add_mixed(self, mixed: list[RecognizedGarbage]) -> None:
for m in mixed:
self.mixed.append(m)
def render(self, game_context: GameContext) -> None:
game_context.render_in_cell(self.position, 'imgs/landfill.png')
game_context.grid[self.position] = GridCellType.LANDFILL

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@ -39,7 +39,7 @@ def move_dust_car(actions: list[AgentActionType], game_context: GameContext) ->
elif game_context.grid[street_position] == GridCellType.STREET_VERTICAL: elif game_context.grid[street_position] == GridCellType.STREET_VERTICAL:
game_context.render_in_cell(street_position, "imgs/street_vertical.png") game_context.render_in_cell(street_position, "imgs/street_vertical.png")
pygame.display.update() pygame.display.update()
time.sleep(0.15) time.sleep(0.5)

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@ -6,7 +6,6 @@ from typing import Tuple, List
from street import Street, StreetType from street import Street, StreetType
from garbageTruck import GarbageTruck from garbageTruck import GarbageTruck
from garbageCan import GarbageCan from garbageCan import GarbageCan
from landfill import Landfill
def startup(game_context: GameContext): def startup(game_context: GameContext):
@ -16,7 +15,6 @@ def startup(game_context: GameContext):
car = create_dust_car(game_context) car = create_dust_car(game_context)
car.render(game_context) car.render(game_context)
game_context.dust_car = car game_context.dust_car = car
_create_landfill(game_context)
def create_dust_car(game_context: GameContext) -> GarbageTruck: def create_dust_car(game_context: GameContext) -> GarbageTruck:
return GarbageTruck((3, 3)) return GarbageTruck((3, 3))
@ -60,9 +58,3 @@ def create_trashcans() -> List[GarbageCan]:
trashcans.append(GarbageCan((24, 17))) trashcans.append(GarbageCan((24, 17)))
trashcans.append(GarbageCan((26, 4))) trashcans.append(GarbageCan((26, 4)))
return trashcans return trashcans
def _create_landfill(game_context: GameContext) -> None:
landfil_position = (23,24)
landfill = Landfill(landfil_position)
game_context.landfill = landfill
landfill.render(game_context)