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aec533956d
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eb7857323c
@ -4,5 +4,4 @@ class AgentActionType (Enum):
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MOVE_FORWARD = 0
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MOVE_FORWARD = 0
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TURN_LEFT = 1
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TURN_LEFT = 1
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TURN_RIGHT = 2
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TURN_RIGHT = 2
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EMPTY_CAN = 3
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UNKNOWN = None
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UNKNOWN = None
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@ -14,7 +14,6 @@ class GameContext:
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city = None
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city = None
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grid: Dict[Tuple[int, int], GridCellType] = {}
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grid: Dict[Tuple[int, int], GridCellType] = {}
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dust_car = None
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dust_car = None
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landfill = None
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def __init__(self) -> None:
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def __init__(self) -> None:
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self._init_grid()
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self._init_grid()
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@ -6,4 +6,3 @@ class GridCellType(Enum):
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STREET_HORIZONTAL = 2
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STREET_HORIZONTAL = 2
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GARBAGE_CAN = 3
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GARBAGE_CAN = 3
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VISITED_GARBAGE_CAN = 4
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VISITED_GARBAGE_CAN = 4
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LANDFILL = 5
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39
landfill.py
39
landfill.py
@ -1,39 +0,0 @@
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from typing import Tuple
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from gameContext import GameContext
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from garbage import RecognizedGarbage
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from gridCellType import GridCellType
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class Landfill:
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position: Tuple[int, int] = []
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paper: list[RecognizedGarbage]
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plastic_and_metal: list[RecognizedGarbage] = []
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glass: list[RecognizedGarbage] = []
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bio: list[RecognizedGarbage] = []
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mixed: list[RecognizedGarbage] = []
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def __init__(self, position: Tuple[int, int]) -> None:
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self.position = position
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def add_paper(self, paper: list[RecognizedGarbage]) -> None:
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for p in paper:
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self.paper.append(p)
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def add_plastic_and_metal(self, plastic_and_metal: list[RecognizedGarbage]) -> None:
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for p in plastic_and_metal:
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self.plastic_and_metal.append(p)
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def add_glass(self, glass: list[RecognizedGarbage]) -> None:
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for g in glass:
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self.glass.append(g)
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def add_paper(self, bio: list[RecognizedGarbage]) -> None:
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for b in bio:
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self.bio.append(b)
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def add_mixed(self, mixed: list[RecognizedGarbage]) -> None:
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for m in mixed:
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self.mixed.append(m)
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def render(self, game_context: GameContext) -> None:
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game_context.render_in_cell(self.position, 'imgs/landfill.png')
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game_context.grid[self.position] = GridCellType.LANDFILL
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@ -39,7 +39,7 @@ def move_dust_car(actions: list[AgentActionType], game_context: GameContext) ->
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elif game_context.grid[street_position] == GridCellType.STREET_VERTICAL:
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elif game_context.grid[street_position] == GridCellType.STREET_VERTICAL:
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game_context.render_in_cell(street_position, "imgs/street_vertical.png")
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game_context.render_in_cell(street_position, "imgs/street_vertical.png")
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pygame.display.update()
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pygame.display.update()
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time.sleep(0.15)
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time.sleep(0.5)
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@ -6,7 +6,6 @@ from typing import Tuple, List
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from street import Street, StreetType
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from street import Street, StreetType
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from garbageTruck import GarbageTruck
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from garbageTruck import GarbageTruck
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from garbageCan import GarbageCan
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from garbageCan import GarbageCan
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from landfill import Landfill
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def startup(game_context: GameContext):
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def startup(game_context: GameContext):
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@ -16,7 +15,6 @@ def startup(game_context: GameContext):
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car = create_dust_car(game_context)
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car = create_dust_car(game_context)
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car.render(game_context)
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car.render(game_context)
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game_context.dust_car = car
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game_context.dust_car = car
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_create_landfill(game_context)
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def create_dust_car(game_context: GameContext) -> GarbageTruck:
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def create_dust_car(game_context: GameContext) -> GarbageTruck:
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return GarbageTruck((3, 3))
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return GarbageTruck((3, 3))
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@ -60,9 +58,3 @@ def create_trashcans() -> List[GarbageCan]:
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trashcans.append(GarbageCan((24, 17)))
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trashcans.append(GarbageCan((24, 17)))
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trashcans.append(GarbageCan((26, 4)))
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trashcans.append(GarbageCan((26, 4)))
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return trashcans
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return trashcans
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def _create_landfill(game_context: GameContext) -> None:
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landfil_position = (23,24)
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landfill = Landfill(landfil_position)
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game_context.landfill = landfill
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landfill.render(game_context)
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