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cb890c028c
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a146880414
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# sztuczna_inteligencja_2023_smieciarka
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Symulacja inteligentnej śmieciarki. Śmieciarka zbiera śmieci z kubłów wystawionych przez mieszkańców, samodzielnie je segreguje i zawozi na wysypisko.
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import pygame
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class GameContext:
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dust_car_speed = 20
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dust_car_position_x = 0
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dust_car_position_y = 0
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dust_car_pygame = None
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dust_car_pil = None
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canvas = None
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def startup(game_context: GameContext):
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game_context.canvas.blit(game_context.dust_car_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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import pygame
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from gameContext import GameContext
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def handle_game_event(event, game_context: GameContext):
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dust_car_movement(event, game_context)
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def handle_game_event(event):
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return
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def dust_car_movement(event, game_context:GameContext):
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if event.type != pygame.KEYDOWN:
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return
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(width, height) = game_context.dust_car_pil.size
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if event.key == pygame.K_LEFT:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_x -= game_context.dust_car_speed
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elif event.key == pygame.K_RIGHT:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_x += game_context.dust_car_speed
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elif event.key == pygame.K_UP:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_y -= game_context.dust_car_speed
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elif event.key == pygame.K_DOWN:
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pygame.draw.rect(game_context.canvas, (0, 0, 0), (game_context.dust_car_position_x, game_context.dust_car_position_y, width, height))
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game_context.dust_car_position_y += game_context.dust_car_speed
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game_context.canvas.blit(game_context.dust_car_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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garbage.py
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garbage.py
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from enum import Enum
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class GarbageType (Enum):
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PAPER = 0,
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PLASTIC_AND_METAL = 1
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GLASS = 3
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BIO = 4
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MIXED = 5
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class Garbage:
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img: str
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def __init__(self, img: str) -> None:
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self.img = img
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class RecognizedGarbage (Garbage):
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garbage_type: GarbageType
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def __init__(self, src: Garbage, garbage_type: GarbageType) -> None:
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super().__init__(src.img)
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self.garbage_type = garbage_type
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from garbage import RecognizedGarbage
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from typing import List, Tuple
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class GarbageCan:
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position: Tuple[float, float]
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garbage: List[RecognizedGarbage]
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def __init__(self, position: Tuple[float, float]) -> None:
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self.position = position
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self.garbage = []
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def add_garbage(self, garbage: RecognizedGarbage) -> None:
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self.garbage.append(garbage)
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def remove_garbage(self, garbage: RecognizedGarbage) -> None:
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self.garbage.remove(garbage)
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Before Width: | Height: | Size: 331 B |
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Before Width: | Height: | Size: 348 B |
BIN
imgs/house.jpg
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BIN
imgs/house.jpg
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After Width: | Height: | Size: 5.3 KiB |
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main.py
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main.py
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from gameEventHandler import handle_game_event
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import pygame
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from PIL import Image
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pygame.init()
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window_size = (800, 600)
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screen = pygame.display.set_mode(window_size)
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# wczytanie mapy i ludzika (jezeli chcemy robic to bez przeksztłcania pilem i uzyc samego pygame to trzeba miec img w tym samym
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# folderze co gra)
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mapa_pil = Image.open('imgs/house.jpg')
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mapa_pygame = pygame.image.frombuffer(mapa_pil.tobytes(), mapa_pil.size, 'RGB')
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ludzik_pil = Image.open('imgs/a.jpg')
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ludzik_pygame = pygame.image.frombuffer(ludzik_pil.tobytes(), ludzik_pil.size, 'RGB')
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# pozycja ludzika
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ludzik_x = 0
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ludzik_y = 0
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# główna pętla gry
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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quit()
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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ludzik_x -= 10
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elif event.key == pygame.K_RIGHT:
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ludzik_x += 10
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elif event.key == pygame.K_UP:
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ludzik_y -= 10
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elif event.key == pygame.K_DOWN:
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ludzik_y += 10
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screen.fill((255, 255, 255))
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# wyświetlenie mapy i ludzika
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screen.blit(mapa_pygame, (0, 0))
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screen.blit(ludzik_pygame, (ludzik_x, ludzik_y))
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# odświeżenie ekranu
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pygame.display.update()
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