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dd34b7341a
...
65bef51958
18
bfs.py
18
bfs.py
@ -1,6 +1,5 @@
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from agentState import AgentState
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from agentState import AgentState
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from typing import Dict, Tuple
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from typing import Dict, Tuple
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from city import City
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from gridCellType import GridCellType
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from gridCellType import GridCellType
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from agentActionType import AgentActionType
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from agentActionType import AgentActionType
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from agentOrientation import AgentOrientation
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from agentOrientation import AgentOrientation
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@ -105,19 +104,4 @@ def is_state_valid(state: AgentState, grid: Dict[Tuple[int, int], GridCellType])
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try:
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try:
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return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL or grid[state.position] == GridCellType.SPEED_BUMP
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return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[state.position] == GridCellType.STREET_VERTICAL or grid[state.position] == GridCellType.SPEED_BUMP
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except:
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except:
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return False
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return False
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def _heuristics(position: Tuple[int, int], city: City):
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min_distance: int = 300
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found_nonvisited: bool = False
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for can in city.cans:
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if can.is_visited:
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continue
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found_nonvisited = True
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distance = 3 * (abs(position[0] - can.position[0]) + abs(position[1] - can.position[1]))
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if distance < min_distance:
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min_distance = distance
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if found_nonvisited:
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return min_distance
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return -1
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10
city.py
10
city.py
@ -1,23 +1,21 @@
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from typing import List, Dict, Tuple
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from typing import List
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from garbageCan import GarbageCan
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from garbageCan import GarbageCan
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from speedBump import SpeedBump
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from speedBump import SpeedBump
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from street import Street
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from street import Street
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from gameContext import GameContext
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from gameContext import GameContext
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class City:
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class City:
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cans: List[GarbageCan]
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nodes: List[GarbageCan]
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bumps: List[SpeedBump]
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bumps: List[SpeedBump]
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streets: List[Street]
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streets: List[Street]
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cans_dict: Dict[Tuple[int, int], GarbageCan] = {}
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def __init__(self) -> None:
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def __init__(self) -> None:
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self.nodes = []
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self.nodes = []
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self.streets = []
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self.streets = []
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self.bumps = []
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self.bumps = []
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def add_can(self, can: GarbageCan) -> None:
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def add_node(self, node: GarbageCan) -> None:
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self.nodes.append(can)
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self.nodes.append(node)
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self.cans_dict[can.position] = can
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def add_street(self, street: Street) -> None:
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def add_street(self, street: Street) -> None:
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self.streets.append(street)
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self.streets.append(street)
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@ -15,8 +15,6 @@ class GameContext:
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grid: Dict[Tuple[int, int], GridCellType] = {}
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grid: Dict[Tuple[int, int], GridCellType] = {}
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dust_car = None
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dust_car = None
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landfill = None
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landfill = None
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def __init__(self) -> None:
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def __init__(self) -> None:
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self._init_grid()
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self._init_grid()
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@ -6,12 +6,10 @@ from gridCellType import GridCellType
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class GarbageCan:
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class GarbageCan:
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position: Tuple[int, int]
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position: Tuple[int, int]
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garbage: List[Garbage]
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garbage: List[Garbage]
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is_visited: bool
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def __init__(self, position: Tuple[int, int]) -> None:
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def __init__(self, position: Tuple[int, int]) -> None:
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self.position = position
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self.position = position
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self.garbage = []
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self.garbage = []
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self.is_visited = False
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def add_garbage(self, garbage: Garbage) -> None:
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def add_garbage(self, garbage: Garbage) -> None:
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self.garbage.append(garbage)
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self.garbage.append(garbage)
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@ -7,5 +7,4 @@ class GridCellType(Enum):
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GARBAGE_CAN = 3
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GARBAGE_CAN = 3
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VISITED_GARBAGE_CAN = 4
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VISITED_GARBAGE_CAN = 4
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LANDFILL = 5
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LANDFILL = 5
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SPEED_BUMP = 6
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SPEED_BUMP = 6
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UNKNOWN = None
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@ -19,7 +19,6 @@ def collect_garbage(game_context: GameContext) -> None:
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move_dust_car(path, game_context)
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move_dust_car(path, game_context)
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next_position = calculate_next_position(game_context.dust_car)
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next_position = calculate_next_position(game_context.dust_car)
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game_context.grid[next_position] = GridCellType.VISITED_GARBAGE_CAN
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game_context.grid[next_position] = GridCellType.VISITED_GARBAGE_CAN
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game_context.city.cans_dict[next_position].is_visited = True
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pass
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pass
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def move_dust_car(actions: list[AgentActionType], game_context: GameContext) -> None:
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def move_dust_car(actions: list[AgentActionType], game_context: GameContext) -> None:
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@ -35,7 +35,7 @@ def create_city() -> City:
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for s in streets:
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for s in streets:
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city.add_street(s)
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city.add_street(s)
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for t in trashcans:
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for t in trashcans:
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city.add_can(t)
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city.add_node(t)
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for b in bumps:
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for b in bumps:
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city.add_bump(b)
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city.add_bump(b)
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return city
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return city
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