Compare commits
3 Commits
master
...
a146880414
Author | SHA1 | Date | |
---|---|---|---|
|
a146880414 | ||
|
ffaedf6979 | ||
|
8f9266fd45 |
3
.idea/.gitignore
vendored
@ -1,3 +0,0 @@
|
|||||||
# Default ignored files
|
|
||||||
/shelf/
|
|
||||||
/workspace.xml
|
|
@ -1,3 +1,2 @@
|
|||||||
# sztuczna_inteligencja_2023_smieciarka
|
# sztuczna_inteligencja_2023_smieciarka
|
||||||
|
|
||||||
Symulacja inteligentnej śmieciarki. Śmieciarka zbiera śmieci z kubłów wystawionych przez mieszkańców, samodzielnie je segreguje i zawozi na wysypisko.
|
|
@ -1,7 +0,0 @@
|
|||||||
from enum import Enum
|
|
||||||
|
|
||||||
class AgentActionType (Enum):
|
|
||||||
MOVE_FORWARD = 0
|
|
||||||
TURN_LEFT = 1
|
|
||||||
TURN_RIGHT = 2
|
|
||||||
UNKNOWN = None
|
|
@ -1,7 +0,0 @@
|
|||||||
from enum import Enum
|
|
||||||
|
|
||||||
class AgentOrientation (Enum):
|
|
||||||
UP = 0
|
|
||||||
RIGHT = 1
|
|
||||||
DOWN = 2
|
|
||||||
LEFT = 3
|
|
@ -1,10 +0,0 @@
|
|||||||
from agentOrientation import AgentOrientation
|
|
||||||
from typing import Tuple
|
|
||||||
|
|
||||||
class AgentState:
|
|
||||||
orientation: AgentOrientation
|
|
||||||
position: Tuple[int, int]
|
|
||||||
|
|
||||||
def __init__(self, position: Tuple[int, int], orientation: AgentOrientation) -> None:
|
|
||||||
self.orientation = orientation
|
|
||||||
self.position = position
|
|
165
bfs.py
@ -1,165 +0,0 @@
|
|||||||
from agentState import AgentState
|
|
||||||
from typing import Dict, Tuple, List
|
|
||||||
from city import City
|
|
||||||
from gridCellType import GridCellType
|
|
||||||
from agentActionType import AgentActionType
|
|
||||||
from agentOrientation import AgentOrientation
|
|
||||||
from queue import Queue, PriorityQueue
|
|
||||||
from turnCar import turn_left_orientation, turn_right_orientation
|
|
||||||
|
|
||||||
|
|
||||||
class Successor: # klasa reprezentuje sukcesora, stan i akcję którą można po nim podjąć
|
|
||||||
|
|
||||||
def __init__(self, state: AgentState, action: AgentActionType, cost: int, predicted_cost: int) -> None:
|
|
||||||
self.state = state
|
|
||||||
self.action = action
|
|
||||||
self.cost = cost
|
|
||||||
self.predicted_cost = predicted_cost
|
|
||||||
|
|
||||||
|
|
||||||
class SuccessorList: # lista sukcesorów, czyli możliwych ścieżek po danym stanie
|
|
||||||
succ_list: list[Successor]
|
|
||||||
|
|
||||||
def __init__(self, succ_list: list[Successor]) -> None:
|
|
||||||
self.succ_list = succ_list
|
|
||||||
|
|
||||||
def __gt__(self, other):
|
|
||||||
return self.succ_list[-1].predicted_cost > other.succ_list[-1].predicted_cost
|
|
||||||
|
|
||||||
def __lt__(self, other):
|
|
||||||
return self.succ_list[-1].predicted_cost < other.succ_list[-1].predicted_cost
|
|
||||||
|
|
||||||
|
|
||||||
def find_path_to_nearest_can(startState: AgentState, grid: Dict[Tuple[int, int], GridCellType], city: City) -> List[
|
|
||||||
AgentActionType]: # znajduje ścieżkę do najbliższego kosza na smieci
|
|
||||||
visited: List[AgentState] = []
|
|
||||||
queue: PriorityQueue[SuccessorList] = PriorityQueue() # kolejka priorytetowa przechodująca listę sukcesorów
|
|
||||||
queue.put(SuccessorList([Successor(startState, AgentActionType.UNKNOWN, 0, _heuristics(startState.position, city))]))
|
|
||||||
|
|
||||||
while not queue.empty(): # dopóki kolejka nie jest pusta, pobiera z niej aktualny element
|
|
||||||
current = queue.get()
|
|
||||||
previous = current.succ_list[-1]
|
|
||||||
visited.append(previous.state)
|
|
||||||
|
|
||||||
if is_state_success(previous.state, grid): # jeśli ostatni stan w liście jest stanem końcowym (agent dotarł do śmietnika)
|
|
||||||
return extract_actions(current)
|
|
||||||
|
|
||||||
successors = get_successors(previous, grid, city)
|
|
||||||
for s in successors:
|
|
||||||
already_visited = False
|
|
||||||
for v in visited:
|
|
||||||
if v.position == s.state.position and v.orientation == s.state.orientation:
|
|
||||||
already_visited = True
|
|
||||||
break
|
|
||||||
if already_visited:
|
|
||||||
continue
|
|
||||||
if is_state_valid(s.state, grid):
|
|
||||||
new_list = current.succ_list.copy()
|
|
||||||
new_list.append(s)
|
|
||||||
queue.put(SuccessorList(new_list))
|
|
||||||
|
|
||||||
return []
|
|
||||||
|
|
||||||
|
|
||||||
def extract_actions(successors: SuccessorList) -> list[AgentActionType]: # wyodrębnienie akcji z listy sukcesorów, z pominięciem uknown
|
|
||||||
output: list[AgentActionType] = []
|
|
||||||
for s in successors.succ_list:
|
|
||||||
if s.action != AgentActionType.UNKNOWN:
|
|
||||||
output.append(s.action)
|
|
||||||
return output
|
|
||||||
|
|
||||||
|
|
||||||
def get_successors(succ: Successor, grid: Dict[Tuple[int, int], GridCellType], city: City) -> List[Successor]:
|
|
||||||
result: List[Successor] = [] # generuje następników dla danego stanu,
|
|
||||||
|
|
||||||
turn_left_cost = 1 + succ.cost
|
|
||||||
turn_left_state = AgentState(succ.state.position, turn_left_orientation(succ.state.orientation))
|
|
||||||
turn_left_heuristics = _heuristics(succ.state.position, city)
|
|
||||||
result.append(
|
|
||||||
Successor(turn_left_state, AgentActionType.TURN_LEFT, turn_left_cost, turn_left_cost + turn_left_heuristics))
|
|
||||||
|
|
||||||
turn_right_cost = 1 + succ.cost
|
|
||||||
turn_right_state = AgentState(succ.state.position, turn_right_orientation(succ.state.orientation))
|
|
||||||
turn_right_heuristics = _heuristics(succ.state.position, city)
|
|
||||||
result.append(
|
|
||||||
Successor(turn_right_state, AgentActionType.TURN_RIGHT, turn_right_cost,
|
|
||||||
turn_right_cost + turn_right_heuristics))
|
|
||||||
|
|
||||||
state_succ = move_forward_succ(succ, city, grid)
|
|
||||||
if state_succ is not None:
|
|
||||||
result.append(state_succ)
|
|
||||||
|
|
||||||
return result
|
|
||||||
|
|
||||||
|
|
||||||
def move_forward_succ(succ: Successor, city: City, grid: Dict[Tuple[int, int], GridCellType]) -> Successor:
|
|
||||||
position = get_next_cell(succ.state)
|
|
||||||
if position is None:
|
|
||||||
return None
|
|
||||||
|
|
||||||
cost = get_cost_for_action(AgentActionType.MOVE_FORWARD, grid[position]) + succ.cost
|
|
||||||
predicted_cost = cost + _heuristics(position, city)
|
|
||||||
new_state = AgentState(position, succ.state.orientation)
|
|
||||||
return Successor(new_state, AgentActionType.MOVE_FORWARD, cost, predicted_cost)
|
|
||||||
|
|
||||||
|
|
||||||
def get_next_cell(state: AgentState) -> Tuple[int, int]:
|
|
||||||
x, y = state.position
|
|
||||||
orientation = state.orientation
|
|
||||||
|
|
||||||
if orientation == AgentOrientation.UP:
|
|
||||||
if y - 1 < 1:
|
|
||||||
return None
|
|
||||||
return x, y - 1
|
|
||||||
elif orientation == AgentOrientation.DOWN:
|
|
||||||
if y + 1 > 27:
|
|
||||||
return None
|
|
||||||
return x, y + 1
|
|
||||||
elif orientation == AgentOrientation.LEFT:
|
|
||||||
if x - 1 < 1:
|
|
||||||
return None
|
|
||||||
return x - 1, y
|
|
||||||
elif x + 1 > 27:
|
|
||||||
return None
|
|
||||||
else:
|
|
||||||
return x + 1, y
|
|
||||||
|
|
||||||
|
|
||||||
def is_state_success(state: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> bool:
|
|
||||||
next_cell = get_next_cell(state)
|
|
||||||
try:
|
|
||||||
return grid[next_cell] == GridCellType.GARBAGE_CAN # agent dotarł do śmietnika
|
|
||||||
except KeyError:
|
|
||||||
return False
|
|
||||||
|
|
||||||
|
|
||||||
def get_cost_for_action(action: AgentActionType, cell_type: GridCellType) -> int:
|
|
||||||
if action in [AgentActionType.TURN_LEFT, AgentActionType.TURN_RIGHT]:
|
|
||||||
return 1
|
|
||||||
if cell_type == GridCellType.SPEED_BUMP and action == AgentActionType.MOVE_FORWARD:
|
|
||||||
return -10000
|
|
||||||
if action == AgentActionType.MOVE_FORWARD:
|
|
||||||
return 3
|
|
||||||
|
|
||||||
|
|
||||||
def is_state_valid(state: AgentState, grid: Dict[Tuple[int, int], GridCellType]) -> bool:
|
|
||||||
try:
|
|
||||||
return grid[state.position] == GridCellType.STREET_HORIZONTAL or grid[
|
|
||||||
state.position] == GridCellType.STREET_VERTICAL or grid[state.position] == GridCellType.SPEED_BUMP
|
|
||||||
except KeyError:
|
|
||||||
return False
|
|
||||||
|
|
||||||
|
|
||||||
def _heuristics(position: Tuple[int, int], city: City):
|
|
||||||
min_distance: int = 300
|
|
||||||
found_nonvisited: bool = False
|
|
||||||
for can in city.cans:
|
|
||||||
if can.is_visited:
|
|
||||||
continue
|
|
||||||
found_nonvisited = True
|
|
||||||
distance = 3 * (abs(position[0] - can.position[0]) + abs(position[1] - can.position[1]))
|
|
||||||
if distance < min_distance:
|
|
||||||
min_distance = distance
|
|
||||||
if found_nonvisited:
|
|
||||||
return min_distance
|
|
||||||
return -1
|
|
44
city.py
@ -1,44 +0,0 @@
|
|||||||
from typing import List, Dict, Tuple
|
|
||||||
from garbageCan import GarbageCan
|
|
||||||
from speedBump import SpeedBump
|
|
||||||
from street import Street
|
|
||||||
from gameContext import GameContext
|
|
||||||
|
|
||||||
|
|
||||||
class City:
|
|
||||||
cans: List[GarbageCan]
|
|
||||||
bumps: List[SpeedBump]
|
|
||||||
streets: List[Street]
|
|
||||||
cans_dict: Dict[Tuple[int, int], GarbageCan] = {}
|
|
||||||
|
|
||||||
def __init__(self) -> None:
|
|
||||||
self.cans = []
|
|
||||||
self.streets = []
|
|
||||||
self.bumps = []
|
|
||||||
|
|
||||||
def add_can(self, can: GarbageCan) -> None:
|
|
||||||
self.cans.append(can)
|
|
||||||
self.cans_dict[can.position] = can
|
|
||||||
|
|
||||||
def add_street(self, street: Street) -> None:
|
|
||||||
self.streets.append(street)
|
|
||||||
|
|
||||||
def add_bump(self, bump: SpeedBump) -> None:
|
|
||||||
self.streets.append(bump)
|
|
||||||
|
|
||||||
def render_city(self, game_context: GameContext) -> None:
|
|
||||||
self._render_streets(game_context)
|
|
||||||
self._render_nodes(game_context)
|
|
||||||
self._render_bumps(game_context)
|
|
||||||
|
|
||||||
def _render_streets(self, game_context: GameContext) -> None:
|
|
||||||
for street in self.streets:
|
|
||||||
street.render(game_context)
|
|
||||||
|
|
||||||
def _render_nodes(self, game_context: GameContext) -> None:
|
|
||||||
for node in self.cans:
|
|
||||||
node.render(game_context)
|
|
||||||
|
|
||||||
def _render_bumps(self, game_context: GameContext) -> None:
|
|
||||||
for bump in self.bumps:
|
|
||||||
bump.render(game_context)
|
|
@ -1,36 +0,0 @@
|
|||||||
from typing import Tuple, List, Dict
|
|
||||||
import pygame
|
|
||||||
from PIL import Image
|
|
||||||
from gridCellType import GridCellType
|
|
||||||
|
|
||||||
class GameContext:
|
|
||||||
dust_car_speed = 20
|
|
||||||
dust_car_position_x = 0
|
|
||||||
dust_car_position_y = 0
|
|
||||||
dust_car_pygame = None
|
|
||||||
dust_car_pil = None
|
|
||||||
canvas = None
|
|
||||||
_cell_size: int = 30
|
|
||||||
city = None
|
|
||||||
grid: Dict[Tuple[int, int], GridCellType] = {}
|
|
||||||
dust_car = None
|
|
||||||
landfill = None
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
def __init__(self) -> None:
|
|
||||||
self._init_grid()
|
|
||||||
|
|
||||||
def _init_grid(self) -> None:
|
|
||||||
for i in range(1, 28):
|
|
||||||
for j in range(1, 28):
|
|
||||||
self.grid[(i, j)] = GridCellType.NOTHING
|
|
||||||
|
|
||||||
def render_in_cell(self, cell: Tuple[int, int], img_path: str):
|
|
||||||
img = Image.open(img_path)
|
|
||||||
pygame_img = pygame.image.frombuffer(img.tobytes(), (self._cell_size,self._cell_size), 'RGB')
|
|
||||||
start_x = (cell[0] - 1) * self._cell_size
|
|
||||||
start_y = (cell[1] - 1) * self._cell_size
|
|
||||||
self.canvas.blit(pygame_img, (start_x, start_y))
|
|
||||||
|
|
||||||
|
|
@ -1,5 +1,4 @@
|
|||||||
import pygame
|
import pygame
|
||||||
from gameContext import GameContext
|
|
||||||
|
|
||||||
def handle_game_event(event, game_context: GameContext):
|
def handle_game_event(event):
|
||||||
pass
|
return
|
41
garbage.py
@ -1,41 +0,0 @@
|
|||||||
from enum import Enum
|
|
||||||
|
|
||||||
|
|
||||||
class GarbageType(Enum):
|
|
||||||
PAPER = 0,
|
|
||||||
PLASTIC_AND_METAL = 1
|
|
||||||
GLASS = 3
|
|
||||||
BIO = 4
|
|
||||||
MIXED = 5
|
|
||||||
|
|
||||||
|
|
||||||
class Garbage:
|
|
||||||
img: str
|
|
||||||
shape: str
|
|
||||||
flexibility: str
|
|
||||||
does_smell: str
|
|
||||||
weight: str
|
|
||||||
size: str
|
|
||||||
color: str
|
|
||||||
softness: str
|
|
||||||
does_din: str
|
|
||||||
|
|
||||||
def __init__(self, img: str, shape: str, flexibility: str, does_smell: str, weight: str, size: str, color: str, softness: str, does_din: str) -> None:
|
|
||||||
self.img = img
|
|
||||||
self.shape = shape
|
|
||||||
self.flexibility = flexibility
|
|
||||||
self.does_smell = does_smell
|
|
||||||
self.weight = weight
|
|
||||||
self.size = size
|
|
||||||
self.color = color
|
|
||||||
self.softness = softness
|
|
||||||
self.does_din = does_din
|
|
||||||
|
|
||||||
|
|
||||||
class RecognizedGarbage:
|
|
||||||
garbage_type: GarbageType
|
|
||||||
src: Garbage
|
|
||||||
|
|
||||||
def __init__(self, src: Garbage, garbage_type: GarbageType) -> None:
|
|
||||||
self.garbage_type = garbage_type
|
|
||||||
self.src = src
|
|
@ -1,26 +0,0 @@
|
|||||||
from garbage import Garbage
|
|
||||||
from typing import List, Tuple
|
|
||||||
from gameContext import GameContext
|
|
||||||
from gridCellType import GridCellType
|
|
||||||
|
|
||||||
|
|
||||||
class GarbageCan:
|
|
||||||
position: Tuple[int, int]
|
|
||||||
garbage: List[Garbage]
|
|
||||||
is_visited: bool
|
|
||||||
|
|
||||||
def __init__(self, position: Tuple[int, int]) -> None:
|
|
||||||
self.position = position
|
|
||||||
self.garbage = []
|
|
||||||
self.is_visited = False
|
|
||||||
|
|
||||||
def add_garbage(self, garbage: Garbage) -> None:
|
|
||||||
self.garbage.append(garbage)
|
|
||||||
|
|
||||||
def remove_garbage(self, garbage: Garbage) -> None:
|
|
||||||
self.garbage.remove(garbage)
|
|
||||||
|
|
||||||
|
|
||||||
def render(self, game_context: GameContext) -> None:
|
|
||||||
game_context.render_in_cell(self.position, "imgs/container.png")
|
|
||||||
game_context.grid[self.position] = GridCellType.GARBAGE_CAN
|
|
@ -1,50 +0,0 @@
|
|||||||
from typing import List, Tuple
|
|
||||||
from agentOrientation import AgentOrientation
|
|
||||||
from garbage import GarbageType, RecognizedGarbage
|
|
||||||
from gameContext import GameContext
|
|
||||||
|
|
||||||
class GarbageTruck:
|
|
||||||
position: Tuple[int, int]
|
|
||||||
paper: List[RecognizedGarbage]
|
|
||||||
plastic_and_metal: List[RecognizedGarbage]
|
|
||||||
glass: List[RecognizedGarbage]
|
|
||||||
bio: List[RecognizedGarbage]
|
|
||||||
mixed: List[RecognizedGarbage]
|
|
||||||
orientation: AgentOrientation = AgentOrientation.RIGHT
|
|
||||||
|
|
||||||
def __init__(self, position: Tuple[int, int]) -> None:
|
|
||||||
self.position = position
|
|
||||||
self.paper = []
|
|
||||||
self.plastic_and_metal = []
|
|
||||||
self.glass = []
|
|
||||||
self.bio = []
|
|
||||||
self.mixed = []
|
|
||||||
|
|
||||||
|
|
||||||
def sort_garbage(self, RecognizedGarbage) -> None:
|
|
||||||
if RecognizedGarbage.garbage_type == GarbageType.PAPER:
|
|
||||||
self.paper.append(RecognizedGarbage)
|
|
||||||
|
|
||||||
elif RecognizedGarbage.garbage_type == GarbageType.PLASTIC_AND_METAL:
|
|
||||||
self.plastic_and_metal.append(RecognizedGarbage)
|
|
||||||
|
|
||||||
elif RecognizedGarbage.garbage_type == GarbageType.GLASS:
|
|
||||||
self.glass.append(RecognizedGarbage)
|
|
||||||
|
|
||||||
elif RecognizedGarbage.garbage_type == GarbageType.BIO:
|
|
||||||
self.bio.append(RecognizedGarbage)
|
|
||||||
|
|
||||||
elif RecognizedGarbage.garbage_type == GarbageType.MIXED:
|
|
||||||
self.mixed.append(RecognizedGarbage)
|
|
||||||
|
|
||||||
def render(self, game_context: GameContext) -> None:
|
|
||||||
path = None
|
|
||||||
if self.orientation == AgentOrientation.LEFT:
|
|
||||||
path = 'imgs/dust_car_left.png'
|
|
||||||
elif self.orientation == AgentOrientation.RIGHT:
|
|
||||||
path = 'imgs/dust_car_right.png'
|
|
||||||
elif self.orientation == AgentOrientation.UP:
|
|
||||||
path = 'imgs/dust_car_up.png'
|
|
||||||
elif self.orientation == AgentOrientation.DOWN:
|
|
||||||
path = 'imgs/dust_car_down.png'
|
|
||||||
game_context.render_in_cell(self.position, path)
|
|
@ -1,11 +0,0 @@
|
|||||||
from enum import Enum
|
|
||||||
|
|
||||||
class GridCellType(Enum):
|
|
||||||
NOTHING = 0
|
|
||||||
STREET_VERTICAL = 1
|
|
||||||
STREET_HORIZONTAL = 2
|
|
||||||
GARBAGE_CAN = 3
|
|
||||||
VISITED_GARBAGE_CAN = 4
|
|
||||||
LANDFILL = 5
|
|
||||||
SPEED_BUMP = 6
|
|
||||||
UNKNOWN = None
|
|
BIN
imgs/a.jpg
Normal file
After Width: | Height: | Size: 29 KiB |
Before Width: | Height: | Size: 238 KiB |
Before Width: | Height: | Size: 750 B |
Before Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 751 B |
Before Width: | Height: | Size: 751 B |
Before Width: | Height: | Size: 1.1 KiB |
BIN
imgs/house.jpg
Normal file
After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 857 B |
Before Width: | Height: | Size: 293 B |
Before Width: | Height: | Size: 165 B |
Before Width: | Height: | Size: 166 B |
39
landfill.py
@ -1,39 +0,0 @@
|
|||||||
from typing import Tuple
|
|
||||||
from gameContext import GameContext
|
|
||||||
from garbage import RecognizedGarbage
|
|
||||||
from gridCellType import GridCellType
|
|
||||||
|
|
||||||
class Landfill:
|
|
||||||
position: Tuple[int, int] = []
|
|
||||||
paper: list[RecognizedGarbage]
|
|
||||||
plastic_and_metal: list[RecognizedGarbage] = []
|
|
||||||
glass: list[RecognizedGarbage] = []
|
|
||||||
bio: list[RecognizedGarbage] = []
|
|
||||||
mixed: list[RecognizedGarbage] = []
|
|
||||||
|
|
||||||
def __init__(self, position: Tuple[int, int]) -> None:
|
|
||||||
self.position = position
|
|
||||||
|
|
||||||
def add_paper(self, paper: list[RecognizedGarbage]) -> None:
|
|
||||||
for p in paper:
|
|
||||||
self.paper.append(p)
|
|
||||||
|
|
||||||
def add_plastic_and_metal(self, plastic_and_metal: list[RecognizedGarbage]) -> None:
|
|
||||||
for p in plastic_and_metal:
|
|
||||||
self.plastic_and_metal.append(p)
|
|
||||||
|
|
||||||
def add_glass(self, glass: list[RecognizedGarbage]) -> None:
|
|
||||||
for g in glass:
|
|
||||||
self.glass.append(g)
|
|
||||||
|
|
||||||
def add_paper(self, bio: list[RecognizedGarbage]) -> None:
|
|
||||||
for b in bio:
|
|
||||||
self.bio.append(b)
|
|
||||||
|
|
||||||
def add_mixed(self, mixed: list[RecognizedGarbage]) -> None:
|
|
||||||
for m in mixed:
|
|
||||||
self.mixed.append(m)
|
|
||||||
|
|
||||||
def render(self, game_context: GameContext) -> None:
|
|
||||||
game_context.render_in_cell(self.position, 'imgs/landfill.png')
|
|
||||||
game_context.grid[self.position] = GridCellType.LANDFILL
|
|
@ -1,95 +0,0 @@
|
|||||||
import os
|
|
||||||
from trainingData import TrainingData
|
|
||||||
from sklearn import tree
|
|
||||||
import joblib
|
|
||||||
from sklearn.preprocessing import LabelEncoder, OneHotEncoder
|
|
||||||
import numpy as np
|
|
||||||
|
|
||||||
def _read_training_data() -> TrainingData:
|
|
||||||
attributes = []
|
|
||||||
classes = []
|
|
||||||
location = os.path.realpath(os.path.join(os.getcwd(), os.path.dirname(__file__)))
|
|
||||||
file = open(os.path.join(location, 'training_data.csv'))
|
|
||||||
lines = file.readlines()[1:]
|
|
||||||
file.close()
|
|
||||||
for line in lines:
|
|
||||||
actual_row = line.replace('\n', '')
|
|
||||||
values = actual_row.split(',')
|
|
||||||
line_attributes = values[:-1]
|
|
||||||
line_class = values[-1]
|
|
||||||
attributes.append(line_attributes)
|
|
||||||
classes.append(line_class.strip())
|
|
||||||
return TrainingData(attributes, classes)
|
|
||||||
|
|
||||||
def _attributes_to_floats(attributes: list[str]) -> list[float]:
|
|
||||||
output: list[float] = []
|
|
||||||
if attributes[0] == 'Longitiudonal':
|
|
||||||
output.append(0)
|
|
||||||
elif attributes[0] == 'Round':
|
|
||||||
output.append(1)
|
|
||||||
elif attributes[0] == 'Flat':
|
|
||||||
output.append(2)
|
|
||||||
elif attributes[0] == 'Irregular':
|
|
||||||
output.append(3)
|
|
||||||
|
|
||||||
if attributes[1] == 'Low':
|
|
||||||
output.append(0)
|
|
||||||
elif attributes[1] == 'Medium':
|
|
||||||
output.append(1)
|
|
||||||
elif attributes[1] == 'High':
|
|
||||||
output.append(2)
|
|
||||||
|
|
||||||
|
|
||||||
if attributes[2] == "Yes":
|
|
||||||
output.append(0)
|
|
||||||
else:
|
|
||||||
output.append(1)
|
|
||||||
|
|
||||||
if attributes[3] == 'Low':
|
|
||||||
output.append(0)
|
|
||||||
elif attributes[3] == 'Medium':
|
|
||||||
output.append(1)
|
|
||||||
elif attributes[3] == 'High':
|
|
||||||
output.append(2)
|
|
||||||
|
|
||||||
if attributes[4] == 'Low':
|
|
||||||
output.append(0)
|
|
||||||
elif attributes[4] == 'Medium':
|
|
||||||
output.append(1)
|
|
||||||
elif attributes[4] == 'High':
|
|
||||||
output.append(2)
|
|
||||||
|
|
||||||
if attributes[5] == 'Transparent':
|
|
||||||
output.append(0)
|
|
||||||
elif attributes[5] == 'Light':
|
|
||||||
output.append(1)
|
|
||||||
elif attributes[5] == 'Dark':
|
|
||||||
output.append(2)
|
|
||||||
elif attributes[5] == "Colorful":
|
|
||||||
output.append(3)
|
|
||||||
|
|
||||||
if attributes[6] == 'Low':
|
|
||||||
output.append(0)
|
|
||||||
elif attributes[6] == 'Medium':
|
|
||||||
output.append(1)
|
|
||||||
elif attributes[6] == 'High':
|
|
||||||
output.append(2)
|
|
||||||
|
|
||||||
if attributes[7] == "Yes":
|
|
||||||
output.append(0)
|
|
||||||
else:
|
|
||||||
output.append(1)
|
|
||||||
return output
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
trainning_data = _read_training_data()
|
|
||||||
|
|
||||||
X = trainning_data.attributes
|
|
||||||
Y = trainning_data.classes
|
|
||||||
|
|
||||||
|
|
||||||
model = tree.DecisionTreeClassifier()
|
|
||||||
encoded = [_attributes_to_floats(x) for x in X]
|
|
||||||
dtc = model.fit(encoded, Y)
|
|
||||||
joblib.dump(model, 'model.pkl')
|
|
@ -1,29 +0,0 @@
|
|||||||
Shape,Flexibility,DoesSmell,Weight,Size,Color,Softness,DoesDin
|
|
||||||
Irregular,High,No,High,Medium,Dark,Low,Yes
|
|
||||||
Longitiudonal,Low,No,Low,Low,Light,Medium,Yes
|
|
||||||
Longitiudonal,Medium,No,Medium,Low,Dark,High,No
|
|
||||||
Longitiudonal,Low,No,Medium,Low,Dark,High,Yes
|
|
||||||
Round,Low,Yes,High,High,Transparent,High,Yes
|
|
||||||
Irregular,Medium,Yes,High,Low,Transparent,Medium,No
|
|
||||||
Longitiudonal,Medium,Yes,Low,High,Colorful,Medium,Yes
|
|
||||||
Longitiudonal,Low,No,Low,Medium,Dark,Medium,Yes
|
|
||||||
Flat,Medium,Yes,High,Low,Transparent,Low,Yes
|
|
||||||
Irregular,Medium,Yes,High,Medium,Dark,Low,No
|
|
||||||
Longitiudonal,High,No,Low,High,Colorful,Low,Yes
|
|
||||||
Round,Medium,No,Medium,Medium,Dark,Low,No
|
|
||||||
Longitiudonal,Medium,No,Medium,Medium,Transparent,High,No
|
|
||||||
Flat,Medium,Yes,Low,Low,Light,Medium,No
|
|
||||||
Flat,Medium,Yes,Medium,High,Light,Medium,No
|
|
||||||
Flat,Low,No,High,Low,Dark,High,No
|
|
||||||
Longitiudonal,Medium,Yes,High,High,Dark,Low,Yes
|
|
||||||
Flat,Low,Yes,Low,Low,Transparent,Low,No
|
|
||||||
Flat,Low,No,Medium,Low,Colorful,Low,No
|
|
||||||
Longitiudonal,Low,Yes,High,Medium,Transparent,Low,No
|
|
||||||
Longitiudonal,Low,No,Medium,High,Dark,Low,Yes
|
|
||||||
Irregular,Medium,No,Medium,Medium,Light,Low,Yes
|
|
||||||
Longitiudonal,High,No,High,High,Colorful,Low,No
|
|
||||||
Flat,Low,No,Low,Low,Dark,High,No
|
|
||||||
Flat,Low,Yes,Low,High,Dark,Low,Yes
|
|
||||||
Irregular,Medium,Yes,High,High,Dark,Low,No
|
|
||||||
Flat,High,No,High,Low,Dark,Medium,Yes
|
|
||||||
Longitiudonal,High,Yes,Low,Medium,Colorful,Low,Yes
|
|
|
Before Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 7.3 KiB |
Before Width: | Height: | Size: 5.7 KiB |
Before Width: | Height: | Size: 7.0 KiB |
Before Width: | Height: | Size: 8.4 KiB |
Before Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 6.5 KiB |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 5.9 KiB |
Before Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 6.7 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 8.7 KiB |
Before Width: | Height: | Size: 9.0 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 9.2 KiB |
Before Width: | Height: | Size: 5.6 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 6.6 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 9.5 KiB |
Before Width: | Height: | Size: 9.1 KiB |
Before Width: | Height: | Size: 8.7 KiB |
Before Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 6.9 KiB |
Before Width: | Height: | Size: 7.7 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 9.8 KiB |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 8.1 KiB |
Before Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 9.6 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 6.3 KiB |
Before Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 6.3 KiB |