streets_rendering #14
@ -1,4 +1,4 @@
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from typing import Tuple
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from typing import Tuple, List
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import pygame
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from PIL import Image
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@ -10,6 +10,7 @@ class GameContext:
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dust_car_pil = None
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canvas = None
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_cell_size: int = 30
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city = None
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def render_in_cell(self, cell: Tuple[int, int], img_path: str):
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img = Image.open(img_path)
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@ -18,11 +19,4 @@ class GameContext:
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start_y = (cell[1] - 1) * self._cell_size
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self.canvas.blit(pygame_img, (start_x, start_y))
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def startup(game_context: GameContext):
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render_background(game_context)
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game_context.canvas.blit(game_context.dust_car_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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def render_background(game_context: GameContext):
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bg_img = Image.open("imgs/background.jpg")
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pygame_bg_image = pygame.image.frombuffer(bg_img.tobytes(), bg_img.size, 'RGB')
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game_context.canvas.blit(pygame_bg_image, (0, 0))
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2
main.py
2
main.py
@ -1,7 +1,7 @@
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import pygame
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from gameEventHandler import handle_game_event
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from gameContext import GameContext
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from gameContext import startup
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from startup import startup
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from PIL import Image
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pygame.init()
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30
startup.py
Normal file
30
startup.py
Normal file
@ -0,0 +1,30 @@
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from gameContext import GameContext
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from city import City
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from PIL import Image
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import pygame
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from typing import Tuple, List
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from street import Street, StreetType
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def startup(game_context: GameContext):
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render_background(game_context)
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game_context.city = create_city()
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game_context.city.render_city(game_context)
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game_context.canvas.blit(game_context.dust_car_pygame, (game_context.dust_car_position_x, game_context.dust_car_position_y))
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def render_background(game_context: GameContext):
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bg_img = Image.open("imgs/background.jpg")
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pygame_bg_image = pygame.image.frombuffer(bg_img.tobytes(), bg_img.size, 'RGB')
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game_context.canvas.blit(pygame_bg_image, (0, 0))
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def create_city() -> City:
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city: City = City()
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streets = create_streets()
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for s in streets:
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city.add_street(s)
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return city
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def create_streets() -> List[Street]:
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streets = []
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example_street = Street(1, 10, 2, StreetType.HORIZONTAL)
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streets.append(example_street)
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return streets
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@ -4,7 +4,7 @@ from gameContext import GameContext
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class StreetType (Enum):
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VERTICAL = 0
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HORIZONTAL = 0
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HORIZONTAL = 1
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class Street:
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street_type: StreetType
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@ -12,14 +12,14 @@ class Street:
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end_cell: int
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row_or_column: int
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def __init__(self, start_cell: int, end_cell: int, row_or_column: int, street_type: StreetType = StreetType.VERTICAL) -> None:
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def __init__(self, start_cell: int, end_cell: int, row_or_column: int, street_type: StreetType) -> None:
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self.start_cell = start_cell
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self.end_cell = end_cell
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self.street_type = street_type
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self.row_or_column = row_or_column
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def render(self, game_context: GameContext) -> None:
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for i in range(self.start_cell, self.end_cell):
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for i in range(self.start_cell, self.end_cell + 1):
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img_str: str = 'imgs/street_vertical.png' if self.street_type == StreetType.VERTICAL else 'imgs/street_horizontal.png'
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cell: Tuple[int, int] = (i, self.row_or_column) if self.street_type == StreetType.VERTICAL else (self.row_or_column, i)
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cell: Tuple[int, int] = (self.row_or_column, i) if self.street_type == StreetType.VERTICAL else (i, self.row_or_column)
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game_context.render_in_cell(cell, img_str)
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