bfs #19
7
bfs.py
7
bfs.py
@ -4,6 +4,7 @@ from gridCellType import GridCellType
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from agentActionType import AgentActionType
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from agentOrientation import AgentOrientation
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from queue import Queue
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from turnCar import turn_left_orientation, turn_right_orientation
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class Succ:
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state: AgentState
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@ -56,12 +57,6 @@ def succ(state: AgentState) -> list[Succ]:
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result.append(move_forward_succ(state))
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return result
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def turn_left_orientation(orientation: AgentOrientation) -> AgentOrientation:
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return (orientation - 1) % 4
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def turn_right_orientation(orientation: AgentOrientation) -> AgentOrientation:
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return (orientation + 1) % 4
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def move_forward_succ(state: AgentState) -> Succ:
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position = get_next_cell(state)
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if position == None:
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10
main.py
10
main.py
@ -3,6 +3,8 @@ from gameEventHandler import handle_game_event
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from gameContext import GameContext
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from startup import startup
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from PIL import Image
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from agentActionType import AgentActionType
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from movement import move_dust_car
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pygame.init()
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@ -17,6 +19,14 @@ game_context.dust_car_pygame = pygame.image.frombuffer(dust_car_pil.tobytes(), d
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game_context.canvas = canvas
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startup(game_context)
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# test = [AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
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# AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
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# AgentActionType.MOVE_FORWARD, AgentActionType.TURN_RIGHT, AgentActionType.MOVE_FORWARD,
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# AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
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# AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD, AgentActionType.MOVE_FORWARD,
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# AgentActionType.TURN_LEFT, AgentActionType.MOVE_FORWARD]
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# move_dust_car(test, game_context)
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exit = False
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48
movement.py
Normal file
48
movement.py
Normal file
@ -0,0 +1,48 @@
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from agentActionType import AgentActionType
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import time
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from turnCar import turn_left_orientation, turn_right_orientation
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from garbageTruck import GarbageTruck
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from typing import Tuple, Dict
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from gridCellType import GridCellType
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from gameContext import GameContext
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from agentOrientation import AgentOrientation
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import pygame
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def move_dust_car(actions: list[AgentActionType], game_context: GameContext) -> None:
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for action in actions:
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street_position = game_context.dust_car.position
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has_to_render_street = False
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if action == AgentActionType.TURN_LEFT:
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game_context.dust_car.orientation = turn_left_orientation(game_context.dust_car.orientation)
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elif action == AgentActionType.TURN_RIGHT:
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game_context.dust_car.orientation = turn_right_orientation(game_context.dust_car.orientation)
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elif action == AgentActionType.MOVE_FORWARD:
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game_context.dust_car.position = calculate_next_position(game_context.dust_car)
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has_to_render_street = True
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game_context.dust_car.render(game_context)
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if has_to_render_street:
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if game_context.grid[street_position] == GridCellType.STREET_HORIZONTAL:
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game_context.render_in_cell(street_position, "imgs/street_horizontal.png")
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elif game_context.grid[street_position] == GridCellType.STREET_VERTICAL:
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game_context.render_in_cell(street_position, "imgs/street_vertical.png")
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pygame.display.update()
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time.sleep(0.5)
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def calculate_next_position(car: GarbageTruck) -> Tuple[int, int]:
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if car.orientation == AgentOrientation.UP:
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if car.position[1] - 1 < 1:
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return None
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return (car.position[0], car.position[1] - 1)
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if car.orientation == AgentOrientation.DOWN:
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if car.position[1] + 1 > 27:
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return None
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return (car.position[0], car.position[1] + 1)
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if car.orientation == AgentOrientation.LEFT:
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if car.position[0] - 1 < 1:
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return None
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return (car.position[0] - 1, car.position[1])
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if car.position[0] + 1 > 27:
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return None
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return (car.position[0] + 1, car.position[1])
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19
turnCar.py
Normal file
19
turnCar.py
Normal file
@ -0,0 +1,19 @@
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from agentOrientation import AgentOrientation
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def turn_left_orientation(orientation: AgentOrientation) -> AgentOrientation:
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if orientation == AgentOrientation.DOWN:
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return AgentOrientation.RIGHT
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if orientation == AgentOrientation.LEFT:
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return AgentOrientation.DOWN
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if orientation == AgentOrientation.UP:
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return AgentOrientation.LEFT
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return AgentOrientation.UP
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def turn_right_orientation(orientation: AgentOrientation) -> AgentOrientation:
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if orientation == AgentOrientation.DOWN:
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return AgentOrientation.LEFT
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if orientation == AgentOrientation.LEFT:
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return AgentOrientation.UP
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if orientation == AgentOrientation.UP:
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return AgentOrientation.RIGHT
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return AgentOrientation.DOWN
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Reference in New Issue
Block a user