import pygame from gameEventHandler import handle_game_event from gameContext import GameContext from gameContext import startup from PIL import Image pygame.init() canvas = pygame.display.set_mode((800, 800)) pygame.display.set_caption("Inteligentna śmieciarka") stick_man_pil = Image.open('imgs/stickMan.jpg') game_context = GameContext() game_context.stick_man_pil = stick_man_pil game_context.stick_man_pygame = pygame.image.frombuffer(stick_man_pil.tobytes(), stick_man_pil.size, 'RGB') game_context.canvas = canvas startup(game_context) exit = False while not exit: for event in pygame.event.get(): if event.type == pygame.QUIT: exit = True else: handle_game_event(event, game_context) pygame.display.update()