import pygame from city import City from gameEventHandler import handle_game_event from gameContext import GameContext from startup import startup from PIL import Image from agentActionType import AgentActionType from movement import collect_garbage pygame.init() canvas = pygame.display.set_mode((800, 800)) pygame.display.set_caption("Inteligentna śmieciarka") dust_car_pil = Image.open('imgs/dust_car_right.png') game_context = GameContext() game_context.dust_car_pil = dust_car_pil game_context.dust_car_pygame = pygame.image.frombuffer(dust_car_pil.tobytes(), dust_car_pil.size, 'RGB') game_context.canvas = canvas city = City() startup(game_context) collect_garbage(game_context, city) exit = False while not exit: for event in pygame.event.get(): if event.type == pygame.QUIT: exit = True else: handle_game_event(event, game_context) pygame.display.update()