from typing import Tuple, List, Dict import pygame from PIL import Image from gridCellType import GridCellType class GameContext: dust_car_speed = 20 dust_car_position_x = 0 dust_car_position_y = 0 dust_car_pygame = None dust_car_pil = None canvas = None _cell_size: int = 30 city = None grid: Dict[Tuple[int, int], GridCellType] = {} dust_car = None landfill = None def __init__(self) -> None: self._init_grid() def _init_grid(self) -> None: for i in range(1, 28): for j in range(1, 28): self.grid[(i, j)] = GridCellType.NOTHING def render_in_cell(self, cell: Tuple[int, int], img_path: str): img = Image.open(img_path) pygame_img = pygame.image.frombuffer(img.tobytes(), (self._cell_size,self._cell_size), 'RGB') start_x = (cell[0] - 1) * self._cell_size start_y = (cell[1] - 1) * self._cell_size self.canvas.blit(pygame_img, (start_x, start_y))