2024-01-29 22:05:00 +01:00
|
|
|
#version 430 core
|
|
|
|
|
2024-02-20 15:37:59 +01:00
|
|
|
uniform float exposition;
|
|
|
|
uniform sampler2D sunTexture;
|
2024-01-29 22:05:00 +01:00
|
|
|
|
2024-02-20 15:37:59 +01:00
|
|
|
in vec2 TexCoords;
|
|
|
|
out vec4 outColor;
|
2024-01-29 22:05:00 +01:00
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2024-02-20 15:37:59 +01:00
|
|
|
vec3 textureColor = texture(sunTexture, TexCoords).xyz;
|
|
|
|
vec3 adjustedColor = textureColor * exposition;
|
|
|
|
|
|
|
|
outColor = vec4(clamp(adjustedColor, 0.0, 1.0), 1.0);
|
2024-01-29 22:05:00 +01:00
|
|
|
}
|