merged branch monety

This commit is contained in:
s473595 2024-03-01 16:58:55 +01:00
parent 904b27ed6a
commit 3cdac91721
46 changed files with 2091 additions and 375 deletions

Binary file not shown.

Binary file not shown.

View File

@ -1,37 +1,23 @@
{
"Version": 1,
"WorkspaceRootPath": "D:\\STUDIA_sem5\\GRAFIKA-PROJEKT\\grk\\",
"Documents": [
{
"AbsoluteMoniker": "D:0:0:{F2FC2E8F-CBA6-49D7-8B73-4BFBCB64D310}|projekt_grk\\grk-cw7.vcxproj|D:\\STUDIA_sem5\\GRAFIKA-PROJEKT\\grk\\projekt_grk\\src\\ex_7_1.hpp||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}",
"RelativeMoniker": "D:0:0:{F2FC2E8F-CBA6-49D7-8B73-4BFBCB64D310}|projekt_grk\\grk-cw7.vcxproj|solutionrelative:projekt_grk\\src\\ex_7_1.hpp||{D0E1A5C6-B359-4E41-9B60-3365922C2A22}"
}
],
"DocumentGroupContainers": [
{
"Orientation": 0,
"VerticalTabListWidth": 256,
"DocumentGroups": [
{
"DockedWidth": 200,
"SelectedChildIndex": 0,
"Children": [
{
"$type": "Document",
"DocumentIndex": 0,
"Title": "ex_7_1.hpp",
"DocumentMoniker": "D:\\STUDIA_sem5\\GRAFIKA-PROJEKT\\grk\\projekt_grk\\src\\ex_7_1.hpp",
"RelativeDocumentMoniker": "projekt_grk\\src\\ex_7_1.hpp",
"ToolTip": "D:\\STUDIA_sem5\\GRAFIKA-PROJEKT\\grk\\projekt_grk\\src\\ex_7_1.hpp",
"RelativeToolTip": "projekt_grk\\src\\ex_7_1.hpp",
"ViewState": "AQIAABICAAAAAAAAAAAAAEoCAAAAAAAA",
"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000680|",
"WhenOpened": "2024-02-27T10:49:30.827Z",
"EditorCaption": ""
}
]
}
]
}
]
{
"Version": 1,
"WorkspaceRootPath": "C:\\Users\\maksg\\Documents\\clone\\Grafika_2024\\",
"Documents": [],
"DocumentGroupContainers": [
{
"Orientation": 0,
"VerticalTabListWidth": 256,
"DocumentGroups": [
{
"DockedWidth": 200,
"SelectedChildIndex": -1,
"Children": [
{
"$type": "Bookmark",
"Name": "ST:128:0:{116d2292-e37d-41cd-a077-ebacac4c8cc4}"
}
]
}
]
}
]
}

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,19 +1,4 @@
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(531,5): warning MSB8028: Katalog pośredni (Debug\) zawiera pliki udostępnione z innego projektu (grk-cw3.vcxproj, grk-cw4.vcxproj, grk-cw5.vcxproj, grk-cw6.vcxproj, grk-cw7.vcxproj). Może to spowodować niepoprawne zachowanie podczas oczyszczania i ponownej kompilacji.
main.cpp
C:\Program Files (x86)\Windows Kits\10\Include\10.0.22000.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
(kompilowanie pliku źródłowego „src/main.cpp”)
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123,1):
zobacz poprzednią definicję „APIENTRY”
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\ex_7_1.hpp(110,10): warning C4305: "inicjowanie": obcięcie z "double" do "float"
(kompilowanie pliku źródłowego „src/main.cpp”)
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\ex_7_1.hpp(332,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
(kompilowanie pliku źródłowego „src/main.cpp”)
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\ex_7_1.hpp(350,29): warning C4305: "inicjowanie": obcięcie z "double" do "float"
(kompilowanie pliku źródłowego „src/main.cpp”)
Box.obj : warning LNK4075: zignorowano opcję „/EDITANDCONTINUE” z powodu określenia opcji „/INCREMENTAL:NO”
LINK : warning LNK4098: domyślna biblioteka „MSVCRT” powoduje konflikt z innymi bibliotekami; użyj opcji /NODEFAULTLIB:biblioteka
grk-cw7.vcxproj -> D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\Debug\projekt_grk.exe
C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.CppBuild.targets(531,5): warning MSB8028: Katalog pośredni (Debug\) zawiera pliki udostępnione z innego projektu (grk-cw3.vcxproj, grk-cw4.vcxproj, grk-cw5.vcxproj, grk-cw6.vcxproj, grk-cw7.vcxproj). Może to spowodować niepoprawne zachowanie podczas oczyszczania i ponownej kompilacji.
Box.obj : warning LNK4075: zignorowano opcję „/EDITANDCONTINUE” z powodu określenia opcji „/INCREMENTAL:NO”
LINK : warning LNK4098: domyślna biblioteka „MSVCRT” powoduje konflikt z innymi bibliotekami; użyj opcji /NODEFAULTLIB:biblioteka
grk-cw7.vcxproj -> C:\Users\maksg\Documents\clone\Grafika_2024\Debug\projekt_grk.exe

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\Debug\projekt_grk.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
<?xml version="1.0" encoding="utf-8"?>
<Project>
<ProjectOutputs>
<ProjectOutput>
<FullPath>C:\Users\maksg\Documents\clone\Grafika_2024\Debug\projekt_grk.exe</FullPath>
</ProjectOutput>
</ProjectOutputs>
<ContentFiles />
<SatelliteDlls />
<NonRecipeFileRefs />
</Project>

View File

@ -1,10 +1,10 @@
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\Box.cpp;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\Box.obj
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\Camera.cpp;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\Camera.obj
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\main.cpp;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\main.obj
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\Render_Utils.cpp;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\Render_Utils.obj
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\Shader_Loader.cpp;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\Shader_Loader.obj
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\SOIL\image_DXT.c;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\image_DXT.obj
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\SOIL\image_helper.c;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\image_helper.obj
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\SOIL\SOIL.c;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\SOIL.obj
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\SOIL\stb_image_aug.c;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\stb_image_aug.obj
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\Texture.cpp;D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\Debug\Texture.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\Box.cpp;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\Box.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\Camera.cpp;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\Camera.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\main.cpp;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\main.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\Render_Utils.cpp;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\Render_Utils.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\Shader_Loader.cpp;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\Shader_Loader.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\SOIL\image_DXT.c;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\image_DXT.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\SOIL\image_helper.c;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\image_helper.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\SOIL\SOIL.c;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\SOIL.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\SOIL\stb_image_aug.c;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\stb_image_aug.obj
C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\src\Texture.cpp;C:\Users\maksg\Documents\clone\Grafika_2024\projekt_grk\Debug\Texture.obj

View File

@ -1 +1 @@
^D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\BOX.OBJ|D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\CAMERA.OBJ|D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\IMAGE_DXT.OBJ|D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\IMAGE_HELPER.OBJ|D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\MAIN.OBJ|D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\RENDER_UTILS.OBJ|D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\SHADER_LOADER.OBJ|D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\SOIL.OBJ|D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\STB_IMAGE_AUG.OBJ|D:\STUDIA_SEM5\GRAFIKA-PROJEKT\GRK\PROJEKT_GRK\DEBUG\TEXTURE.OBJ
^C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\BOX.OBJ|C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\CAMERA.OBJ|C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\IMAGE_DXT.OBJ|C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\IMAGE_HELPER.OBJ|C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\MAIN.OBJ|C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\RENDER_UTILS.OBJ|C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\SHADER_LOADER.OBJ|C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\SOIL.OBJ|C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\STB_IMAGE_AUG.OBJ|C:\USERS\MAKSG\DOCUMENTS\CLONE\GRAFIKA_2024\PROJEKT_GRK\DEBUG\TEXTURE.OBJ

View File

@ -1,2 +1,2 @@
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.39.33519:TargetPlatformVersion=10.0.22000.0:
Debug|Win32|D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\|
PlatformToolSet=v143:VCToolArchitecture=Native32Bit:VCToolsVersion=14.39.33519:TargetPlatformVersion=10.0.22621.0:
Debug|Win32|C:\Users\maksg\Documents\clone\Grafika_2024\|

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -1,134 +1,136 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Box.cpp" />
<ClCompile Include="src\Camera.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Render_Utils.cpp" />
<ClCompile Include="src\Shader_Loader.cpp" />
<ClCompile Include="src\SOIL\image_DXT.c" />
<ClCompile Include="src\SOIL\image_helper.c" />
<ClCompile Include="src\SOIL\SOIL.c" />
<ClCompile Include="src\SOIL\stb_image_aug.c" />
<ClCompile Include="src\Texture.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Camera.h" />
<ClInclude Include="src\ex_7_1.hpp" />
<ClInclude Include="src\objload.h" />
<ClInclude Include="src\Render_Utils.h" />
<ClInclude Include="src\Shader_Loader.h" />
<ClInclude Include="src\SOIL\image_DXT.h" />
<ClInclude Include="src\SOIL\image_helper.h" />
<ClInclude Include="src\SOIL\SOIL.h" />
<ClInclude Include="src\SOIL\stbi_DDS_aug.h" />
<ClInclude Include="src\SOIL\stbi_DDS_aug_c.h" />
<ClInclude Include="src\SOIL\stb_image_aug.h" />
<ClInclude Include="src\Texture.h" />
</ItemGroup>
<ItemGroup>
<None Include="shaders\shader_5_1.frag" />
<None Include="shaders\shader_5_1.vert" />
<None Include="shaders\shader_5_1_tex_copy.frag" />
<None Include="shaders\shader_5_1_tex_copy.vert" />
<None Include="shaders\shader_bloom.frag" />
<None Include="shaders\shader_bloom.vert" />
<None Include="shaders\shader_blur.frag" />
<None Include="shaders\shader_blur.vert" />
<None Include="shaders\shader_sun.frag" />
<None Include="shaders\shader_sun.vert" />
<None Include="shaders\shader_pbr.frag" />
<None Include="shaders\shader_pbr.vert" />
<None Include="shaders\shader_skybox.frag" />
<None Include="shaders\shader_skybox.vert" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F2FC2E8F-CBA6-49D7-8B73-4BFBCB64D310}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>grk-cw7</RootNamespace>
<WindowsTargetPlatformVersion>10.0.22000.0</WindowsTargetPlatformVersion>
<ProjectName>projekt_grk</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<LibraryPath>$(SolutionDir)dependencies\freeglut\lib;$(SolutionDir)dependencies\glew-2.0.0\lib\Release\Win32;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;$(SolutionDir)dependencies\assimp;$(LibraryPath)</LibraryPath>
<IncludePath>$(SolutionDir)dependencies\freeglut\include\GL;$(SolutionDir)dependencies\glew-2.0.0\include\GL;$(SolutionDir)dependencies\glm;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\include;$(SolutionDir)dependencies\assimp\include;$(IncludePath)</IncludePath>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<LibraryPath>$(SolutionDir)dependencies\freeglut\lib;$(SolutionDir)dependencies\glew-2.0.0\lib\Release\Win32;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;$(SolutionDir)dependencies\assimp;$(LibraryPath)</LibraryPath>
<IncludePath>$(SolutionDir)dependencies\freeglut\include\GL;$(SolutionDir)dependencies\glew-2.0.0\include\GL;$(SolutionDir)dependencies\glm;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\include;$(SolutionDir)dependencies\assimp\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opengl32.lib;freeglut.lib;glew32.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3dll.lib;zlibd.lib;assimp-vc141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;freeglut.lib;glew32.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3dll.lib;zlibd.lib;assimp-vc141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Box.cpp" />
<ClCompile Include="src\Camera.cpp" />
<ClCompile Include="src\main.cpp" />
<ClCompile Include="src\Render_Utils.cpp" />
<ClCompile Include="src\Shader_Loader.cpp" />
<ClCompile Include="src\SOIL\image_DXT.c" />
<ClCompile Include="src\SOIL\image_helper.c" />
<ClCompile Include="src\SOIL\SOIL.c" />
<ClCompile Include="src\SOIL\stb_image_aug.c" />
<ClCompile Include="src\Texture.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\Camera.h" />
<ClInclude Include="src\ex_7_1.hpp" />
<ClInclude Include="src\objload.h" />
<ClInclude Include="src\Render_Utils.h" />
<ClInclude Include="src\Shader_Loader.h" />
<ClInclude Include="src\SOIL\image_DXT.h" />
<ClInclude Include="src\SOIL\image_helper.h" />
<ClInclude Include="src\SOIL\SOIL.h" />
<ClInclude Include="src\SOIL\stbi_DDS_aug.h" />
<ClInclude Include="src\SOIL\stbi_DDS_aug_c.h" />
<ClInclude Include="src\SOIL\stb_image_aug.h" />
<ClInclude Include="src\Texture.h" />
</ItemGroup>
<ItemGroup>
<None Include="shaders\shader_5_1.frag" />
<None Include="shaders\shader_5_1.vert" />
<None Include="shaders\shader_5_1_tex_copy.frag" />
<None Include="shaders\shader_5_1_tex_copy.vert" />
<None Include="shaders\shader_bloom.frag" />
<None Include="shaders\shader_bloom.vert" />
<None Include="shaders\shader_blur.frag" />
<None Include="shaders\shader_blur.vert" />
<None Include="shaders\shader_sun.frag" />
<None Include="shaders\shader_sun.vert" />
<None Include="shaders\shader_pbr.frag" />
<None Include="shaders\shader_pbr.vert" />
<None Include="shaders\shader_skybox.frag" />
<None Include="shaders\shader_skybox.vert" />
<None Include="shader_coin.frag" />
<None Include="shader_coin.vert" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{F2FC2E8F-CBA6-49D7-8B73-4BFBCB64D310}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>grk-cw7</RootNamespace>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
<ProjectName>projekt_grk</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>false</LinkIncremental>
<LibraryPath>$(SolutionDir)dependencies\freeglut\lib;$(SolutionDir)dependencies\glew-2.0.0\lib\Release\Win32;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;$(SolutionDir)dependencies\assimp;$(LibraryPath)</LibraryPath>
<IncludePath>$(SolutionDir)dependencies\freeglut\include\GL;$(SolutionDir)dependencies\glew-2.0.0\include\GL;$(SolutionDir)dependencies\glm;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\include;$(SolutionDir)dependencies\assimp\include;$(IncludePath)</IncludePath>
<ExecutablePath>$(ExecutablePath)</ExecutablePath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<LibraryPath>$(SolutionDir)dependencies\freeglut\lib;$(SolutionDir)dependencies\glew-2.0.0\lib\Release\Win32;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;$(SolutionDir)dependencies\assimp;$(LibraryPath)</LibraryPath>
<IncludePath>$(SolutionDir)dependencies\freeglut\include\GL;$(SolutionDir)dependencies\glew-2.0.0\include\GL;$(SolutionDir)dependencies\glm;$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\include;$(SolutionDir)dependencies\assimp\include;$(IncludePath)</IncludePath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>opengl32.lib;freeglut.lib;glew32.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3dll.lib;zlibd.lib;assimp-vc141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>opengl32.lib;freeglut.lib;glew32.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3.lib;$(SolutionDir)\dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019\glfw3dll.lib;zlibd.lib;assimp-vc141-mtd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(SolutionDir)dependencies\glfw-3.3.8.bin.WIN32\lib-vc2019;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,137 +1,143 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shader Files">
<UniqueIdentifier>{0a247bb8-2e8e-4a90-b0ef-17415b0941ba}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\SOIL">
<UniqueIdentifier>{0af44075-33f4-4953-b1d6-1d28d61d758f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Render_Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Shader_Loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Box.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\SOIL.c">
<Filter>Source Files\SOIL</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\stb_image_aug.c">
<Filter>Source Files\SOIL</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\image_DXT.c">
<Filter>Source Files\SOIL</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\image_helper.c">
<Filter>Source Files\SOIL</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\objload.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Render_Utils.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Shader_Loader.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Camera.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Texture.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\image_helper.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\SOIL.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\stb_image_aug.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\stbi_DDS_aug.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\stbi_DDS_aug_c.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\image_DXT.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\ex_7_1.hpp">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="shaders\shader_sun.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_sun.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_5_1.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_5_1.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_5_1_tex_copy.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_5_1_tex_copy.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_skybox.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_skybox.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_pbr.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_pbr.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_bloom.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_bloom.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_blur.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_blur.vert">
<Filter>Shader Files</Filter>
</None>
</ItemGroup>
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Shader Files">
<UniqueIdentifier>{0a247bb8-2e8e-4a90-b0ef-17415b0941ba}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files\SOIL">
<UniqueIdentifier>{0af44075-33f4-4953-b1d6-1d28d61d758f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\Render_Utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Shader_Loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Box.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Camera.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\SOIL.c">
<Filter>Source Files\SOIL</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\stb_image_aug.c">
<Filter>Source Files\SOIL</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\image_DXT.c">
<Filter>Source Files\SOIL</Filter>
</ClCompile>
<ClCompile Include="src\SOIL\image_helper.c">
<Filter>Source Files\SOIL</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\objload.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Render_Utils.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Shader_Loader.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Camera.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\Texture.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\image_helper.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\SOIL.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\stb_image_aug.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\stbi_DDS_aug.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\stbi_DDS_aug_c.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\SOIL\image_DXT.h">
<Filter>Source Files\SOIL</Filter>
</ClInclude>
<ClInclude Include="src\ex_7_1.hpp">
<Filter>Source Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="shaders\shader_sun.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_sun.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_5_1.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_5_1.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_5_1_tex_copy.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_5_1_tex_copy.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_skybox.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_skybox.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_pbr.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_pbr.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_bloom.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_bloom.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_blur.frag">
<Filter>Shader Files</Filter>
</None>
<None Include="shaders\shader_blur.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shader_coin.vert">
<Filter>Shader Files</Filter>
</None>
<None Include="shader_coin.frag">
<Filter>Shader Files</Filter>
</None>
</ItemGroup>
</Project>

View File

@ -1,4 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project>

View File

@ -0,0 +1,2 @@
# Blender 4.0.2 MTL File: 'None'
# www.blender.org

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,18 @@
#version 430 core
float AMBIENT = 0.1;
uniform vec3 color;
uniform vec3 lightPos;
in vec3 vecNormal;
in vec3 worldPos;
out vec4 finalColor;
void main()
{
vec3 lightDir = normalize(lightPos-worldPos);
vec3 normal = normalize(vecNormal);
float diffuse=max(0,dot(normal,lightDir));
finalColor = vec4(color*min(1,AMBIENT+diffuse), 1.0);
}

View File

@ -0,0 +1,17 @@
#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
uniform mat4 transformation;
uniform mat4 modelMatrix;
out vec3 vecNormal;
out vec3 worldPos;
void main()
{
worldPos = (modelMatrix* vec4(vertexPosition,1)).xyz;
vecNormal = (modelMatrix* vec4(vertexNormal,0)).xyz;
gl_Position = transformation * vec4(vertexPosition, 1.0);
}

View File

@ -16,7 +16,6 @@
#include <string>
#include "SOIL/SOIL.h"
namespace texture {
GLuint mercury;
GLuint venus;
@ -54,6 +53,7 @@ GLuint program;
GLuint programSun;
GLuint programTex;
GLuint programSkyBox;
GLuint programCoin;
GLuint programSpaceShip;
GLuint programBlur;
GLuint programBloom;
@ -62,6 +62,7 @@ Core::Shader_Loader shaderLoader;
Core::RenderContext shipContext;
Core::RenderContext sphereContext;
Core::RenderContext cubeContext;
Core::RenderContext cylinderContext;
glm::vec3 cameraPos = glm::vec3(-4.f, 0, 0);
@ -69,11 +70,28 @@ glm::vec3 cameraDir = glm::vec3(1.f, 0, 0.f);
glm::vec3 spaceshipPos = glm::vec3(-4.f, 0, 0);
glm::vec3 spaceshipDir = glm::vec3(1.f, 0.f, 0.f);
GLuint VAO,VBO;
GLuint VAO, VBO;
float aspectRatio = 1.f;
unsigned int textureID;
const int maxSize = 30;
int numberOfCollectedCoins = 0;
float xCordinatesOfCoin[maxSize] = {
5.3f, 10.0f, -4.7f, 9.2f, 3.5f, -7.5f, 1.8f, 2.5f, 11.8f, -10.2f,
-4.5f, 6.7f, -6.7f, 5.5f, -0.1f, -9.2f, -6.8f, -9.7f, -12.9f, 5.0f,
12.2f, -7.4f, 2.4f, 12.3f, -4.1f, -5.7f, -5.5f, -3.6f, -2.5f, -7.6f
};
float zCordinatesOfCoin[maxSize] = {
2.6f, 1.5f, 4.8f, 2.2f, -11.8f, 3.3f, 9.1f, -6.0f, -12.0f, 11.1f,
11.9f, 2.5f, 5.2f, 1.1f, -2.0f, -8.2f, -2.9f, -9.4f, 0.5f, -2.3f,
-1.0f, 1.0f, -4.2f, 7.3f, 10.0f, -12.6f, -5.9f, -2.7f, 12.8f, 2.3f
};
float xCordinatesOfCollectedCoin[maxSize] = {};
float zCordinatesOfCollectedCoin[maxSize] = {};
unsigned int hdrFBO;
unsigned int colorBuffers[2];
unsigned int pingpongFBO[2];
@ -89,8 +107,8 @@ bool bloom = true;
glm::mat4 createCameraMatrix()
{
glm::vec3 cameraSide = glm::normalize(glm::cross(cameraDir,glm::vec3(0.f,1.f,0.f)));
glm::vec3 cameraUp = glm::normalize(glm::cross(cameraSide,cameraDir));
glm::vec3 cameraSide = glm::normalize(glm::cross(cameraDir, glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 cameraUp = glm::normalize(glm::cross(cameraSide, cameraDir));
glm::mat4 cameraRotrationMatrix = glm::mat4({
cameraSide.x,cameraSide.y,cameraSide.z,0,
cameraUp.x,cameraUp.y,cameraUp.z ,0,
@ -105,7 +123,7 @@ glm::mat4 createCameraMatrix()
glm::mat4 createPerspectiveMatrix()
{
glm::mat4 perspectiveMatrix;
float n = 0.05;
float f = 20.;
@ -114,12 +132,12 @@ glm::mat4 createPerspectiveMatrix()
perspectiveMatrix = glm::mat4({
1,0.,0.,0.,
0.,aspectRatio,0.,0.,
0.,0.,(f+n) / (n - f),2*f * n / (n - f),
0.,0.,(f + n) / (n - f),2 * f * n / (n - f),
0.,0.,-1.,0.,
});
perspectiveMatrix=glm::transpose(perspectiveMatrix);
perspectiveMatrix = glm::transpose(perspectiveMatrix);
return perspectiveMatrix;
}
@ -144,7 +162,7 @@ void renderQuad()
glBindBuffer(GL_ARRAY_BUFFER, quadVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(quadVertices), &quadVertices, GL_STATIC_DRAW);
// locations 7 i 8 aby nie by³o kolizii z shaderem statku
// locations 7 i 8 aby nie by<62>o kolizii z shaderem statku
glEnableVertexAttribArray(7);
glVertexAttribPointer(7, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(float), (void*)0);
glEnableVertexAttribArray(8);
@ -217,7 +235,7 @@ void drawObjectColor(Core::RenderContext& context, glm::mat4 modelMatrix, glm::v
glUniformMatrix4fv(glGetUniformLocation(prog, "transformation"), 1, GL_FALSE, (float*)&transformation);
glUniformMatrix4fv(glGetUniformLocation(prog, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
glUniform3f(glGetUniformLocation(prog, "color"), color.x, color.y, color.z);
glUniform3f(glGetUniformLocation(prog, "lightPos"), 0,0,0);
glUniform3f(glGetUniformLocation(prog, "lightPos"), 0, 0, 0);
Core::DrawContext(context);
}
@ -235,6 +253,70 @@ void drawObjectTexture(Core::RenderContext& context, glm::mat4 modelMatrix, GLui
Core::DrawContext(context);
}
void drawCylinder(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec3 color) {
GLuint prog = programCoin;
glUseProgram(prog);
float time = glfwGetTime();
glm::mat4 modelMatrixForMultiplications = modelMatrix * glm::rotate(glm::mat4(1.0f), time * 1.0f, glm::vec3(0, 1, 0))
* glm::scale(glm::vec3(0.3f));
modelMatrix = modelMatrixForMultiplications;
glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
glm::mat4 transformation = viewProjectionMatrix * modelMatrix;
glUniformMatrix4fv(glGetUniformLocation(prog, "transformation"), 1, GL_FALSE, (float*)&transformation);
glUniformMatrix4fv(glGetUniformLocation(prog, "modelMatrix"), 1, GL_FALSE, (float*)&modelMatrix);
glUniform3f(glGetUniformLocation(prog, "color"), color.x, color.y, color.z);
glUniform3f(glGetUniformLocation(prog, "lightPos"), 0, 0, 0);
Core::DrawContext(context);
}
bool checkCoinCollection(glm::vec3 spaceshipPos, glm::vec3 coinPos) {
float collectionDistance = 0.8f;
float distance = glm::length(spaceshipPos - coinPos);
if (distance < collectionDistance) {
return true;
}
return false;
}
void renderCoins() {
for (int i = 0;i < maxSize;i++) {
bool found = false;
if (checkCoinCollection(spaceshipPos, glm::vec3(xCordinatesOfCoin[i], 0.0f, zCordinatesOfCoin[i]))) {
for (int y = 0; y < numberOfCollectedCoins; y++) {
if (xCordinatesOfCollectedCoin[y] == xCordinatesOfCoin[i] &&
zCordinatesOfCollectedCoin[y] == zCordinatesOfCoin[i]) {
found = true;
break;
}
}
if (!found) {
xCordinatesOfCollectedCoin[numberOfCollectedCoins] = xCordinatesOfCoin[i];
zCordinatesOfCollectedCoin[numberOfCollectedCoins] = zCordinatesOfCoin[i];
numberOfCollectedCoins++;
}
}
else {
for (int y = 0; y < numberOfCollectedCoins; y++) {
if (xCordinatesOfCollectedCoin[y] == xCordinatesOfCoin[i] &&
zCordinatesOfCollectedCoin[y] == zCordinatesOfCoin[i]) {
found = true;
break;
}
}
if (!found) {
drawCylinder(cylinderContext, glm::translate(glm::vec3(xCordinatesOfCoin[i], 0.0f, zCordinatesOfCoin[i])), glm::vec3(1.0f, 1.0f, 0.0f));
}
}
}
}
void drawSun(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint textureID)
{
@ -257,7 +339,7 @@ void drawSunBlur() {
{
glBindFramebuffer(GL_FRAMEBUFFER, pingpongFBO[horizontal]);
glUniform1i(glGetUniformLocation(programBlur, "horizontal"), horizontal);
glBindTexture(GL_TEXTURE_2D, first_iteration ? colorBuffers[1] : pingpongColorbuffers[!horizontal]);
glBindTexture(GL_TEXTURE_2D, first_iteration ? colorBuffers[1] : pingpongColorbuffers[!horizontal]);
renderQuad();
horizontal = !horizontal;
if (first_iteration)
@ -320,9 +402,9 @@ void drawSpaceShip(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint t
}
void renderPlanet(float time, float orbitRadius, float orbitRotationSpeed, float selfRotationSpeed, float scale, GLuint planetTexture, GLuint normalTexture) {
glm::mat4 planetTransform = glm::rotate(glm::mat4(1.0f), time * orbitRotationSpeed, glm::vec3(0, 1, 0)) // orbitowanie dooko³a s³oñca
* glm::translate(glm::vec3(orbitRadius, 0, 0)) // translacja na odp. odleg³oœæ
* glm::rotate(glm::mat4(1.0f), time * selfRotationSpeed, glm::vec3(0, 1, 0)) //obrót planety wokó³ w³asnej osi
glm::mat4 planetTransform = glm::rotate(glm::mat4(1.0f), time * orbitRotationSpeed, glm::vec3(0, 1, 0)) // orbitowanie dooko<6B>a s<>o<EFBFBD>ca
* glm::translate(glm::vec3(orbitRadius, 0, 0)) // translacja na odp. odleg<65>o<EFBFBD><6F>
* glm::rotate(glm::mat4(1.0f), time * selfRotationSpeed, glm::vec3(0, 1, 0)) //obr<62>t planety wok<6F> w<>asnej osi
* glm::scale(glm::vec3(scale)); //skalowanie planety
drawObjectTexture(sphereContext, planetTransform, planetTexture, normalTexture);
@ -344,7 +426,7 @@ void renderPlanets() {
// im mniejsze tym szybciej
float mercuryRotationSpeed = 1.0f / 10;
float venusRotationSpeed = 1.0f / 7;
float earthRotationSpeed = 1.0f / 6;
float earthRotationSpeed = 1.0f / 6;
float moonRotationSpeed = 1.0f / 2;
float marsRotationSpeed = 1.0f / 5;
float jupiterRotationSpeed = 1.0f / 8.5;
@ -375,12 +457,12 @@ void renderPlanets() {
renderPlanet(time, mercuryOrbitRadius, mercuryRotationSpeed, mercurySelfRotationSpeed, mercuryScale, texture::mercury, texture::mercuryNormal);
renderPlanet(time, venusOrbitRadius, venusRotationSpeed, venusSelfRotationSpeed, venusScale, texture::venus, texture::venusNormal);
renderPlanet(time, earthOrbitRadius, earthRotationSpeed, earthSelfRotationSpeed, earthScale, texture::earth, texture::earthNormal);
//earths moon, musi byæ inaczej renderowany bo on nie orbituje wokó³ s³oñca tylko ziemi. PóŸniej to mo¿na jakoœ lepiej rozwi¹zaæ.
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * earthRotationSpeed) * glm::translate(glm::vec3(earthOrbitRadius, 0, 0)) * glm::eulerAngleY(time * moonRotationSpeed) * glm::translate(glm::vec3(moonOrbitRadius, 0, 0)) * glm::scale(glm::vec3(moonScale)),
texture::moon,
texture::asteroidNormal);
//earths moon, musi by<62> inaczej renderowany bo on nie orbituje wok<6F> s<>o<EFBFBD>ca tylko ziemi. P<>niej to mo<6D>na jako<6B> lepiej rozwi<77>za<7A>.
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * earthRotationSpeed) * glm::translate(glm::vec3(earthOrbitRadius, 0, 0)) * glm::eulerAngleY(time * moonRotationSpeed) * glm::translate(glm::vec3(moonOrbitRadius, 0, 0)) * glm::scale(glm::vec3(moonScale)),
texture::moon,
texture::asteroidNormal);
renderPlanet(time, marsOrbitRadius, marsRotationSpeed, marsSelfRotationSpeed, marsScale, texture::mars, texture::marsNormal);
renderPlanet(time, jupiterOrbitRadius, jupiterRotationSpeed, jupiterSelfRotationSpeed, jupiterScale, texture::jupiter, texture::jupiterNormal);
@ -402,11 +484,14 @@ void renderScene(GLFWwindow* window)
drawObjectSkyBox(cubeContext, glm::translate(cameraPos));
//sun
drawSun(sphereContext, glm::mat4(), texture::sun);
//rendering all the planets
renderPlanets();
renderCoins();
// obliczanie orientacji statku
glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
@ -444,7 +529,7 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
void loadModelToContext(std::string path, Core::RenderContext& context)
{
Assimp::Importer import;
const aiScene* scene = import.ReadFile(path, aiProcess_Triangulate | aiProcess_CalcTangentSpace);
const aiScene * scene = import.ReadFile(path, aiProcess_Triangulate | aiProcess_CalcTangentSpace);
if (!scene || scene->mFlags & AI_SCENE_FLAGS_INCOMPLETE || !scene->mRootNode)
{
@ -464,6 +549,7 @@ void init(GLFWwindow* window)
programTex = shaderLoader.CreateProgram("shaders/shader_5_1_tex_copy.vert", "shaders/shader_5_1_tex_copy.frag");
programSun = shaderLoader.CreateProgram("shaders/shader_sun.vert", "shaders/shader_sun.frag");
programSkyBox = shaderLoader.CreateProgram("shaders/shader_skybox.vert", "shaders/shader_skybox.frag");
programCoin = shaderLoader.CreateProgram("shaders/shader_coin.vert", "shaders/shader_coin.frag");
programSpaceShip = shaderLoader.CreateProgram("shaders/shader_pbr.vert", "shaders/shader_pbr.frag");
programBlur = shaderLoader.CreateProgram("shaders/shader_blur.vert", "shaders/shader_blur.frag");
programBloom = shaderLoader.CreateProgram("shaders/shader_bloom.vert", "shaders/shader_bloom.frag");
@ -472,6 +558,7 @@ void init(GLFWwindow* window)
loadModelToContext("./models/sphere.obj", sphereContext);
loadModelToContext("./models/new_spaceship.obj", shipContext);
loadModelToContext("./models/cube.obj", cubeContext);
loadModelToContext("./models/cylinder.obj", cylinderContext);
texture::mercury = Core::LoadTexture("textures/mercury/mercury.jpg");
texture::venus = Core::LoadTexture("textures/venus/venus.jpg");
@ -532,7 +619,7 @@ void init(GLFWwindow* window)
//skybox end
blur(window);
glUseProgram(programBlur);
glUniform1i(glGetUniformLocation(programBloom, "image"), 0);
glUseProgram(programBloom);
@ -583,4 +670,4 @@ void renderLoop(GLFWwindow* window) {
renderScene(window);
glfwPollEvents();
}
}
}