zaimplementowano_funkcje_renderujaca_monety
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@ -46,8 +46,7 @@
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"RelativeToolTip": "projekt_grk\\shaders\\shader_5_1_tex_copy.frag",
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"ViewState": "AQIAAAAAAAAAAAAAAAAAAAAAAAAAAAAA",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.001001|",
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},
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{
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"$type": "Document",
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@ -59,8 +58,7 @@
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"RelativeToolTip": "projekt_grk\\shaders\\shader_coin.frag",
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"ViewState": "AQIAAAAAAAAAAAAAAAAAAAkAAAAbAAAA",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.001001|",
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},
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{
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"$type": "Document",
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@ -72,8 +70,7 @@
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"RelativeToolTip": "projekt_grk\\shaders\\shader_coin.vert",
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"ViewState": "AQIAAAAAAAAAAAAAAAAAAAoAAAA9AAAA",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.001001|",
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"WhenOpened": "2024-02-26T19:01:39.656Z"
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},
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{
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"$type": "Document",
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@ -83,7 +80,7 @@
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"RelativeDocumentMoniker": "projekt_grk\\src\\ex_7_1.hpp",
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"ToolTip": "C:\\Users\\maksg\\Documents\\Grafika_2024\\projekt_grk\\src\\ex_7_1.hpp",
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"RelativeToolTip": "projekt_grk\\src\\ex_7_1.hpp",
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"ViewState": "AQIAAIEAAAAAAAAAAAAowJkAAAAYAAAA",
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"ViewState": "AQIAAAgBAAAAAAAAAADgvxwBAAABAAAA",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000680|",
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"WhenOpened": "2024-02-25T17:55:58.673Z",
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"EditorCaption": ""
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@ -98,8 +95,7 @@
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"RelativeToolTip": "projekt_grk\\src\\main.cpp",
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"ViewState": "AQIAABcAAAAAAAAAAAAtwCYAAAAAAAAA",
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"Icon": "ae27a6b0-e345-4288-96df-5eaf394ee369.000677|",
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"EditorCaption": ""
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}
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]
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}
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@ -5,16 +5,16 @@ C:\Program Files (x86)\Windows Kits\10\Include\10.0.22621.0\shared\minwindef.h(1
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C:\Users\maksg\Documents\Grafika_2024\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123,1):
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zobacz poprzednią definicję „APIENTRY”
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C:\Users\maksg\Documents\Grafika_2024\projekt_grk\src\ex_7_1.hpp(93,10): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\maksg\Documents\Grafika_2024\projekt_grk\src\ex_7_1.hpp(94,10): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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(kompilowanie pliku źródłowego „src/main.cpp”)
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C:\Users\maksg\Documents\Grafika_2024\projekt_grk\src\ex_7_1.hpp(139,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\maksg\Documents\Grafika_2024\projekt_grk\src\ex_7_1.hpp(140,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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(kompilowanie pliku źródłowego „src/main.cpp”)
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C:\Users\maksg\Documents\Grafika_2024\projekt_grk\src\ex_7_1.hpp(210,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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C:\Users\maksg\Documents\Grafika_2024\projekt_grk\src\ex_7_1.hpp(213,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
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(kompilowanie pliku źródłowego „src/main.cpp”)
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C:\Users\maksg\Documents\Grafika_2024\projekt_grk\src\ex_7_1.hpp(228,29): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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C:\Users\maksg\Documents\Grafika_2024\projekt_grk\src\ex_7_1.hpp(231,29): warning C4305: "inicjowanie": obcięcie z "double" do "float"
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(kompilowanie pliku źródłowego „src/main.cpp”)
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Box.obj : warning LNK4075: zignorowano opcję „/EDITANDCONTINUE” z powodu określenia opcji „/INCREMENTAL:NO”
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@ -16,7 +16,6 @@
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#include <string>
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#include "SOIL/SOIL.h"
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namespace texture {
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GLuint mercury;
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GLuint venus;
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@ -139,7 +138,7 @@ void drawCylinder(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec3
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float time = glfwGetTime();
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glm::mat4 modelMatrixForMultiplications = modelMatrix * glm::rotate(glm::mat4(1.0f), time * 1.0f, glm::vec3(0, 1, 0))
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* glm::scale(glm::vec3(0.5f));
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* glm::scale(glm::vec3(0.3f));
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modelMatrix = modelMatrixForMultiplications;
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glm::mat4 viewProjectionMatrix = createPerspectiveMatrix() * createCameraMatrix();
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@ -154,10 +153,21 @@ void drawCylinder(Core::RenderContext& context, glm::mat4 modelMatrix, glm::vec3
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Core::DrawContext(context);
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}
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void renderCoins() {
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float xCordinates[30] = {
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5.3f, 10.0f, -4.7f, 9.2f, 3.5f, -7.5f, 1.8f, 2.5f, 11.8f, -10.2f,
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-4.5f, 6.7f, -6.7f, 5.5f, -0.1f, -9.2f, -6.8f, -9.7f, -12.9f, 5.0f,
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12.2f, -7.4f, 2.4f, 12.3f, -4.1f, -5.7f, -5.5f, -3.6f, -2.5f, -7.6f
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};
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float zCordinates[30] = {
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2.6f, 1.5f, 4.8f, 2.2f, -11.8f, 3.3f, 9.1f, -6.0f, -12.0f, 11.1f,
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11.9f, 2.5f, 5.2f, 1.1f, -2.0f, -8.2f, -2.9f, -9.4f, 0.5f, -2.3f,
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-1.0f, 1.0f, -4.2f, 7.3f, 10.0f, -12.6f, -5.9f, -2.7f, 12.8f, 2.3f
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};
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for (int i = 0;i < 30;i++) {
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drawCylinder(cylinderContext, glm::translate(glm::vec3(xCordinates[i], 0.0f, zCordinates[i])), glm::vec3(1.0f, 1.0f, 0.0f));
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}
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}
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void drawSun(Core::RenderContext& context, glm::mat4 modelMatrix, GLuint textureID)
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{
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@ -275,8 +285,8 @@ void renderScene(GLFWwindow* window)
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renderPlanets();
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drawCylinder(cylinderContext, glm::translate(glm::vec3(5.0f, 0.0f, 0.0f)), glm::vec3(1.0f, 1.0f, 0.0f));
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renderCoins();
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glm::vec3 spaceshipSide = glm::normalize(glm::cross(spaceshipDir, glm::vec3(0.f, 1.f, 0.f)));
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glm::vec3 spaceshipUp = glm::normalize(glm::cross(spaceshipSide, spaceshipDir));
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glm::mat4 specshipCameraRotrationMatrix = glm::mat4({
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