dodanie obrotu planet wokół własnej osi, uporządkowanie kodu

This commit is contained in:
mikgaw@st.amu.edu.pl 2024-02-22 21:34:45 +01:00
parent da2cd749bc
commit 75a5e451e1
13 changed files with 41 additions and 64 deletions

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@ -3,9 +3,8 @@
C:\Program Files (x86)\Windows Kits\10\Include\10.0.22000.0\shared\minwindef.h(130,1): warning C4005: "APIENTRY": ponowna definicja makra
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\dependencies\glfw-3.3.8.bin.WIN32\include\GLFW\glfw3.h(123,1): message : zobacz poprzednią definicję „APIENTRY”
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\ex_7_1.hpp(91,10): warning C4305: "inicjowanie": obcięcie z "double" do "float"
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\ex_7_1.hpp(166,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\ex_7_1.hpp(184,29): warning C4305: "inicjowanie": obcięcie z "double" do "float"
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\ex_7_1.hpp(187,29): warning C4305: "inicjowanie": obcięcie z "double" do "float"
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\ex_7_1.hpp(174,13): warning C4244: "inicjowanie": konwersja z "double" do "float", możliwa utrata danych
D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\projekt_grk\src\ex_7_1.hpp(192,29): warning C4305: "inicjowanie": obcięcie z "double" do "float"
Box.obj : warning LNK4075: zignorowano opcję „/EDITANDCONTINUE” z powodu określenia opcji „/INCREMENTAL:NO”
LINK : warning LNK4098: domyślna biblioteka „MSVCRT” powoduje konflikt z innymi bibliotekami; użyj opcji /NODEFAULTLIB:biblioteka
grk-cw7.vcxproj -> D:\STUDIA_sem5\GRAFIKA-PROJEKT\grk\Debug\projekt_grk.exe

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@ -161,11 +161,19 @@ void drawObjectSkyBox(Core::RenderContext& context, glm::mat4 modelMatrix) {
}
void renderPlanet(float time, float orbitRadius, float orbitRotationSpeed, float selfRotationSpeed, float scale, GLuint planetTexture, GLuint normalTexture) {
glm::mat4 planetTransform = glm::rotate(glm::mat4(1.0f), time * orbitRotationSpeed, glm::vec3(0, 1, 0)) // orbitowanie dooko³a s³oñca
* glm::translate(glm::vec3(orbitRadius, 0, 0)) // translacja na odp. odleg³oœæ
* glm::rotate(glm::mat4(1.0f), time * selfRotationSpeed, glm::vec3(0, 1, 0)) //obrót planety wokó³ w³asnej osi
* glm::scale(glm::vec3(scale)); //skalowanie planety
drawObjectTexture(sphereContext, planetTransform, planetTexture, normalTexture);
}
void renderPlanets() {
float time = glfwGetTime();
float mercuryOrbitRadius = 1.0f;
float mercuryOrbitRadius = 1.3f;
float venusOrbitRadius = 2.0f;
float earthOrbitRadius = 5.0f;
float moonOrbitRadius = 0.8f;
@ -178,79 +186,49 @@ void renderPlanets() {
// im mniejsze tym szybciej
float mercuryRotationSpeed = 1.0f / 10;
float venusRotationSpeed = 1.0f / 7;
float earthRotationSpeed = 1.0f / 5;
float moonRotationSpeed = 1.0f / 0.5;
float marsRotationSpeed = 1.0f / 4;
float jupiterRotationSpeed = 1.0f / 6.5;
float saturnRotationSpeed = 1.0f / 4;
float uranusRotationSpeed = 1.0f / 8;
float neptuneRotationSpeed = 1.0f / 8.5;
float earthRotationSpeed = 1.0f / 6;
float moonRotationSpeed = 1.0f / 2;
float marsRotationSpeed = 1.0f / 5;
float jupiterRotationSpeed = 1.0f / 8.5;
float saturnRotationSpeed = 1.0f / 5;
float uranusRotationSpeed = 1.0f / 9;
float neptuneRotationSpeed = 1.0f / 10;
float mercurySelfRotationSpeed = 1.0f;
float venusSelfRotationSpeed = 1.0f;
float earthSelfRotationSpeed = 1.0f;
float moonSelfRotationSpeed = 1.0f / 2;
float marsSelfRotationSpeed = 1.0f;
float jupiterSelfRotationSpeed = 1.0f;
float saturnSelfRotationSpeed = 1.0f;
float uranusSelfRotationSpeed = 1.0f / 2;
float neptuneSelfRotationSpeed = 1.0f;
float mercuryScale = 0.11f;
float venusScale = 0.14f;
float earthScale = 0.3f;
float moonScale = 0.09f;
float moonScale = 0.055f;
float marsScale = 0.2f;
float jupiterScale = 0.7f;
float saturnScale = 0.5f;
float uranusScale = 0.3f;
float neptuneScale = 0.32f;
renderPlanet(time, mercuryOrbitRadius, mercuryRotationSpeed, mercurySelfRotationSpeed, mercuryScale, texture::mercury, texture::mercuryNormal);
renderPlanet(time, venusOrbitRadius, venusRotationSpeed, venusSelfRotationSpeed, venusScale, texture::venus, texture::venusNormal);
renderPlanet(time, earthOrbitRadius, earthRotationSpeed, earthSelfRotationSpeed, earthScale, texture::earth, texture::earthNormal);
//mercury
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * mercuryRotationSpeed) * glm::translate(glm::vec3(mercuryOrbitRadius, 0, 0)) * glm::scale(glm::vec3(mercuryScale)),
texture::mercury,
texture::mercuryNormal);
//venus
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * venusRotationSpeed) * glm::translate(glm::vec3(venusOrbitRadius, 0, 0)) * glm::scale(glm::vec3(venusScale)),
texture::venus,
texture::venusNormal);
//earth
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * earthRotationSpeed) * glm::translate(glm::vec3(earthOrbitRadius, 0, 0)) * glm::scale(glm::vec3(earthScale)),
texture::earth,
texture::earthNormal);
//earths moon
//earths moon, musi byæ inaczej renderowany bo on nie orbituje wokó³ s³oñca tylko ziemi. PóŸniej to mo¿na jakoœ lepiej rozwi¹zaæ.
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * earthRotationSpeed) * glm::translate(glm::vec3(earthOrbitRadius, 0, 0)) * glm::eulerAngleY(time * moonRotationSpeed) * glm::translate(glm::vec3(moonOrbitRadius, 0, 0)) * glm::scale(glm::vec3(moonScale)),
texture::moon,
texture::asteroidNormal);
//mars
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * marsRotationSpeed) * glm::translate(glm::vec3(marsOrbitRadius, 0, 0)) * glm::scale(glm::vec3(marsScale)),
texture::mars,
texture::marsNormal);
//jupiter
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * jupiterRotationSpeed) * glm::translate(glm::vec3(jupiterOrbitRadius, 0, 0)) * glm::scale(glm::vec3(jupiterScale)),
texture::jupiter,
texture::jupiterNormal);
//saturn
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * saturnRotationSpeed) * glm::translate(glm::vec3(saturnOrbitRadius, 0, 0)) * glm::scale(glm::vec3(saturnScale)),
texture::saturn,
texture::saturnNormal);
//uranus
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * uranusRotationSpeed) * glm::translate(glm::vec3(uranusOrbitRadius, 0, 0)) * glm::scale(glm::vec3(uranusScale)),
texture::uranus,
texture::uranusNormal);
//neptune
drawObjectTexture(sphereContext,
glm::eulerAngleY(time * neptuneRotationSpeed) * glm::translate(glm::vec3(neptuneOrbitRadius, 0, 0)) * glm::scale(glm::vec3(neptuneScale)),
texture::neptune,
texture::neptuneNormal);
renderPlanet(time, marsOrbitRadius, marsRotationSpeed, marsSelfRotationSpeed, marsScale, texture::mars, texture::marsNormal);
renderPlanet(time, jupiterOrbitRadius, jupiterRotationSpeed, jupiterSelfRotationSpeed, jupiterScale, texture::jupiter, texture::jupiterNormal);
renderPlanet(time, saturnOrbitRadius, saturnRotationSpeed, saturnSelfRotationSpeed, saturnScale, texture::saturn, texture::saturnNormal);
renderPlanet(time, uranusOrbitRadius, uranusRotationSpeed, uranusSelfRotationSpeed, uranusScale, texture::uranus, texture::uranusNormal);
renderPlanet(time, neptuneOrbitRadius, neptuneRotationSpeed, neptuneSelfRotationSpeed, neptuneScale, texture::neptune, texture::neptuneNormal);
}