Grafika_2024/projekt_grk/shaders/shader_bloom.vert

11 lines
196 B
GLSL

#version 430 core
layout (location = 7) in vec3 aPos;
layout (location = 8) in vec2 aTexCoords;
out vec2 TexCoords;
void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 1.0);
}