Grafika_2024/dependencies/assimp/include/assimp/SmoothingGroups.h

109 lines
3.7 KiB
C++

/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------
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All rights reserved.
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following disclaimer.
* Redistributions in binary form must reproduce the above
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* Neither the name of the assimp team, nor the names of its
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derived from this software without specific prior
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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*/
/** @file Defines the helper data structures for importing 3DS files.
http://www.jalix.org/ressources/graphics/3DS/_unofficials/3ds-unofficial.txt */
#ifndef AI_SMOOTHINGGROUPS_H_INC
#define AI_SMOOTHINGGROUPS_H_INC
#include <assimp/vector3.h>
#include <stdint.h>
#include <vector>
// ---------------------------------------------------------------------------
/** Helper structure representing a face with smoothing groups assigned */
struct FaceWithSmoothingGroup {
FaceWithSmoothingGroup() AI_NO_EXCEPT
: mIndices()
, iSmoothGroup(0) {
// in debug builds set all indices to a common magic value
#ifdef ASSIMP_BUILD_DEBUG
this->mIndices[0] = 0xffffffff;
this->mIndices[1] = 0xffffffff;
this->mIndices[2] = 0xffffffff;
#endif
}
//! Indices. .3ds is using uint16. However, after
//! an unique vertex set has been generated,
//! individual index values might exceed 2^16
uint32_t mIndices[3];
//! specifies to which smoothing group the face belongs to
uint32_t iSmoothGroup;
};
// ---------------------------------------------------------------------------
/** Helper structure representing a mesh whose faces have smoothing
groups assigned. This allows us to reuse the code for normal computations
from smoothings groups for several loaders (3DS, ASE). All of them
use face structures which inherit from #FaceWithSmoothingGroup,
but as they add extra members and need to be copied by value we
need to use a template here.
*/
template <class T>
struct MeshWithSmoothingGroups
{
//! Vertex positions
std::vector<aiVector3D> mPositions;
//! Face lists
std::vector<T> mFaces;
//! List of normal vectors
std::vector<aiVector3D> mNormals;
};
// ---------------------------------------------------------------------------
/** Computes normal vectors for the mesh
*/
template <class T>
void ComputeNormalsWithSmoothingsGroups(MeshWithSmoothingGroups<T>& sMesh);
// include implementations
#include "SmoothingGroups.inl"
#endif // !! AI_SMOOTHINGGROUPS_H_INC