Grafika_2024/projekt_grk/shaders/shader_coin.vert

14 lines
256 B
GLSL

#version 430 core
layout(location = 0) in vec3 vertexPosition;
layout(location = 1) in vec3 vertexNormal;
uniform mat4 transformation;
uniform mat4 modelMatrix;
void main()
{
gl_Position = transformation * vec4(vertexPosition, 1.0);
}