IDE3 #12
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7
main.py
7
main.py
@ -73,9 +73,10 @@ if isinstance(this_contain, Plant):
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print(decision)
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print(decision)
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if decision == 1:
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if decision == 1:
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# Tractor.collect(self=tractor, plant_group=plant_group)
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# Tractor.collect(self=tractor, plant_group=plant_group)
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print('Gotowe do zbioru')
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print('Gotowe do zbioru')
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else:
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else:
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print('nie zbieramy')
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# decision = 1
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print('nie zbieramy')
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else:
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else:
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print('Road, no plant growing')
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print('Road, no plant growing')
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@ -106,6 +107,8 @@ if __name__ == "__main__":
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step = moves_list.pop() # pop the last element
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step = moves_list.pop() # pop the last element
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moves = tuple(moves_list) # convert back to tuple
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moves = tuple(moves_list) # convert back to tuple
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tractor.movement(step[0])
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tractor.movement(step[0])
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if (tractor.rect.x, tractor.rect.y) == destination and decision == 1:
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tractor.collect(plant_group)
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Tractor.movement_using_keys(tractor)
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Tractor.movement_using_keys(tractor)
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@ -73,11 +73,11 @@ def seedForFirstTime():
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# wzrost;wilgotnosc;dni_od_nawiezienia;aktualna_pogoda;czy_roslina_robaczywa;typ_rosliny;pojemnosc_ekwipunku;cena_sprzedarzy;czy_zebrac
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# wzrost;wilgotnosc;dni_od_nawiezienia;aktualna_pogoda;czy_roslina_robaczywa;typ_rosliny;pojemnosc_ekwipunku;cena_sprzedarzy;czy_zebrac
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new_plant = Plant(
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new_plant = Plant(
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wzrost=random.randint(20, 100),
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wzrost=random.randint(90, 100),
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wilgotnosc=random.randint(0, 100),
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wilgotnosc=random.randint(0, 100),
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dni_od_nawiezienia=random.randint(0, 31),
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dni_od_nawiezienia=random.randint(0, 31),
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aktualna_pogoda=random.randint(1,4),
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aktualna_pogoda=random.randint(1,4),
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czy_robaczywa=random.randint(0, 1),
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czy_robaczywa=0,
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cena_sprzedarzy=random.randint(1000, 2000),
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cena_sprzedarzy=random.randint(1000, 2000),
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species=plant_name,
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species=plant_name,
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pos_x=x,
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pos_x=x,
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