plant_class_added #6
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38
main.py
38
main.py
@ -1,23 +1,35 @@
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import pygame
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import pygame
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import sys
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import tractor
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import tractor
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import screen
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import src.screen as screen
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import src.plant as plant
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from src.Tractor import Tractor as ractor2
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#import src.tractor as tractor2
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# pygame initialization
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# pygame initialization
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pygame.init()
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pygame.init()
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pygame.mouse.set_visible(False)
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# #new tractor sprite - todo
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# tr=tractor2('oil','manual',36,36)
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# tr_group = pygame.sprite.Group()
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# tr_group.add()
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# creating agent
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# creating agent
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myTractor = tractor.Tractor
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myTractor = tractor.Tractor
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if __name__ == "__main__":
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#if __name__ == "__main__":
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running = True
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running = True
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while running:
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while running:
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for event in pygame.event.get():
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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if event.type == pygame.QUIT:
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running = False
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running = False
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# defines agent movement
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pygame.quit()
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tractor.movement(myTractor)
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sys.exit()
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# screen visualisation
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# defines agent movement
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screen.set_screen(myTractor)
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tractor.movement(myTractor)
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# screen visualisation
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pygame.quit()
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screen.set_screen(myTractor)
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#pygame.quit()
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45
main2.py
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45
main2.py
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import pygame
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import sys
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import tractor
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import src.screen as screen
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import src.plant as plant
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class Tractor2(pygame.sprite.Sprite):
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def __init__(self,engine,transmission,pos_x,pos_y):
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super.__init__()
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self.image=pygame.image.load("../assets/tractor/tractor.png")
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self.image=pygame.transform.scale(self,(36,36))
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self.rect = self.image.get_rect()
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self.engine=engine
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self.transmission=transmission
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self.pos_x=pos_x
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self.pos_y=pos_y
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self.fuel=100
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def update(self):
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self.rect.center=pygame.mouse.get_pos()
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# self.pos_x=pos_x
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# self.pos_y=pos_y
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# pygame initialization
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pygame.init()
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pygame.mouse.set_visible(False)
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myTractor = tractor.Tractor
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if __name__ == "__main__":
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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sys.exit()
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# defines agent movement
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tractor.movement(myTractor)
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# screen visualisation
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screen.set_screen(myTractor)
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30
src/Tractor.py
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30
src/Tractor.py
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from pygame.sprite import Sprite
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import pygame
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class Tractor(pygame.sprite.Sprite):
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def __init__(self,engine,transmission,pos_x,pos_y):
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super.__init__()
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self.image=pygame.image.load("../assets/tractor/tractor.png")
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self.image=pygame.transform.scale(self,(36,36))
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self.rect = self.image.get_rect()
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self.engine=engine
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self.transmission=transmission
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self.pos_x=pos_x
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self.pos_y=pos_y
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self.fuel=100
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def update(self):
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self.rect.center=pygame.mouse.get_pos()
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# self.pos_x=pos_x
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# self.pos_y=pos_y
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def movement(self):
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print("todo")
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def rotation(self,direction):
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print("todo")
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src/__pycache__/Tractor.cpython-310.pyc
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src/__pycache__/Tractor.cpython-310.pyc
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src/__pycache__/plant.cpython-310.pyc
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src/__pycache__/plant.cpython-310.pyc
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src/__pycache__/screen.cpython-310.pyc
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src/__pycache__/screen.cpython-310.pyc
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src/__pycache__/tractor.cpython-310.pyc
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src/__pycache__/tractor.cpython-310.pyc
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@ -31,3 +31,4 @@ class Plant(Sprite):
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self.fertilizer="wheat_fertilizer"
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self.fertilizer="wheat_fertilizer"
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self.pic_path="assets/Wheat.png"
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self.pic_path="assets/Wheat.png"
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@ -1,12 +0,0 @@
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from pygame.sprite import Sprite
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class Plant(Sprite):
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def __init__(self,engine,transmission,pos_x,pos_y):
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super.__init__()
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self.engine=engine
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self.transmission=transmission
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self.pos_x=pos_x
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self.pos_y=pos_y
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self.fuel=100
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