plant_class_added #6
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assets/Beetroot.png
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assets/Beetroot.png
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assets/Carrot.png
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assets/Carrot.png
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assets/Potato.png
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assets/Potato.png
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assets/Wheat.png
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assets/Wheat.png
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assets/farmland.jpg
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assets/farmland.jpg
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36
main.py
36
main.py
@ -1,23 +1,35 @@
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import pygame
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import sys
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import tractor
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import screen
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import src.screen as screen
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import src.plant as plant
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from src.Tractor import Tractor as ractor2
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#import src.tractor as tractor2
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# pygame initialization
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pygame.init()
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pygame.mouse.set_visible(False)
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# #new tractor sprite - todo
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# tr=tractor2('oil','manual',36,36)
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# tr_group = pygame.sprite.Group()
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# tr_group.add()
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# creating agent
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myTractor = tractor.Tractor
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if __name__ == "__main__":
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running = True
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#if __name__ == "__main__":
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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# defines agent movement
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tractor.movement(myTractor)
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# screen visualisation
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screen.set_screen(myTractor)
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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sys.exit()
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# defines agent movement
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tractor.movement(myTractor)
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# screen visualisation
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screen.set_screen(myTractor)
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pygame.quit()
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#pygame.quit()
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128
main2.py
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128
main2.py
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import pygame
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import sys
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import random
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#import tractor
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#import src.screen as screen
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import src.plant as plant
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screen_width=900
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screen_height=900
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SIZE = (screen_width, screen_height)
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SPECIES=["carrot","potatoe","beetroot","wheat"]
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# collected=0
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#agent class
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class Tractor(pygame.sprite.Sprite):
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def __init__(self,engine,transmission):
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super().__init__()
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self.image=pygame.image.load("assets/tractor/tractor.png")
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self.image=pygame.transform.scale(self.image,(36,36))
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self.rect = self.image.get_rect()
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self.engine=engine
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self.transmission=transmission
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self.fuel=100
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def collect(self):
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print("collected plant")
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pygame.sprite.spritecollide(tractor,plant_grup,True)
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# collected=collected+1
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# print("plants in trunk "+collected)
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def update(self):
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self.rect.center=pygame.mouse.get_pos()
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#plant class
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class Plant(pygame.sprite.Sprite):
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def __init__(self,species,is_ill,pos_x,pos_y):
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super().__init__()
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self.species=species
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self.is_ill=is_ill
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if species=="carrot":
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self.growth_time=100
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self.weight=50
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self.fertilizer="carrot_fertilizer"
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self.pic_path="assets/Carrot.png"
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if species=="beetroot":
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self.growth_time=200
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self.weight=200
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self.fertilizer="beetroot_fertilizer"
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self.pic_path="assets/Beetroot.png"
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if species=="potato":
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self.growth_time=100
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self.weight=100
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self.fertilizer="potatoe_fertilizer"
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self.pic_path="assets/Potato.png"
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else:
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self.growth_time=250
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self.weight=75
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self.fertilizer="wheat_fertilizer"
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self.pic_path="assets/Wheat.png"
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self.image = pygame.image.load(self.pic_path) #zmienic
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self.image = pygame.transform.scale(self.image,(36,36))
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self.rect = self.image.get_rect()
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self.rect.center = [pos_x,pos_y]
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# pygame initialization
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pygame.init()
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clock = pygame.time.Clock()
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pygame.mouse.set_visible(False)
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#GAME SCREEN
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screen = pygame.display.set_mode(SIZE)
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pygame.display.set_caption("Traktor_interaktor")
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background = pygame.image.load("assets/farmland.jpg")
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background = pygame.transform.scale(background,SIZE)
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screen.fill((90,50,20))
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background.fill((90,50,20))
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for line in range(25):
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pygame.draw.line(background, (0, 0, 0), (0, line * 36), (SIZE[0], line * 36))
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pygame.draw.line(background, (0, 0, 0), (line * 36, 0), (line * 36, SIZE[1]))
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# size in pixels of one tile = 36px/36px
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tile = (36, 36)
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# later move it to another class "barn"?
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barn_img = pygame.image.load('assets/barn.png')
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barn = pygame.transform.scale(barn_img, tile)
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#Tractor
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tractor = Tractor('oil','manual')
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tractor_group = pygame.sprite.Group()
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tractor_group.add(tractor)
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#PLANTS
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plant_grup = pygame.sprite.Group()
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for plant in range(30):
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new_plant = Plant(random.choice(SPECIES),0,random.randrange(0,screen_width),random.randrange(0,screen_height))
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plant_grup.add(new_plant)
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if __name__ == "__main__":
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running = True
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while running:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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running = False
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pygame.quit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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tractor.collect()
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pygame.display.flip()
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screen.blit(background,(0,0))
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plant_grup.draw(screen)
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tractor_group.draw(screen)
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tractor_group.update()
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clock.tick(60)
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30
src/Tractor.py
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30
src/Tractor.py
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from pygame.sprite import Sprite
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import pygame
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class Tractor(pygame.sprite.Sprite):
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def __init__(self,engine,transmission,pos_x,pos_y):
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super.__init__()
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self.image=pygame.image.load("../assets/tractor/tractor.png")
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self.image=pygame.transform.scale(self,(36,36))
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self.rect = self.image.get_rect()
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self.engine=engine
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self.transmission=transmission
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self.pos_x=pos_x
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self.pos_y=pos_y
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self.fuel=100
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def update(self):
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self.rect.center=pygame.mouse.get_pos()
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# self.pos_x=pos_x
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# self.pos_y=pos_y
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def movement(self):
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print("todo")
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def rotation(self,direction):
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print("todo")
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src/__pycache__/Tractor.cpython-310.pyc
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src/__pycache__/Tractor.cpython-310.pyc
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src/__pycache__/plant.cpython-310.pyc
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src/__pycache__/plant.cpython-310.pyc
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src/__pycache__/screen.cpython-310.pyc
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src/__pycache__/screen.cpython-310.pyc
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src/__pycache__/tractor.cpython-310.pyc
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src/__pycache__/tractor.cpython-310.pyc
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34
src/plant.py
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34
src/plant.py
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from pygame.sprite import Sprite
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class Plant(Sprite):
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def __init__(self,species,location,is_ill,pic_path):
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super.__init__()
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self.species=species
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self.location=location
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self.is_ill=is_ill
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if species=="carrot":
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self.growth_time=100
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self.weight=50
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self.fertilizer="carrot_fertilizer"
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self.pic_path="assets/Carrot.png"
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if species=="beetroot":
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self.growth_time=200
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self.weight=200
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self.fertilizer="beetroot_fertilizer"
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self.pic_path="assets/Beetroot.png"
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if species=="potato":
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self.growth_time=100
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self.weight=100
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self.fertilizer="potatoe_fertilizer"
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self.pic_path="assets/Potato.png"
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if species=="wheat":
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self.growth_time=250
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self.weight=75
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self.fertilizer="wheat_fertilizer"
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self.pic_path="assets/Wheat.png"
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Reference in New Issue
Block a user