fix tractor movement, added function to tractor and plant #9
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17
main.py
17
main.py
@ -9,7 +9,7 @@ from src.Plant import Plant
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# pygame initialization
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# pygame initialization
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pygame.init()
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pygame.init()
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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pygame.mouse.set_visible(False)
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#pygame.mouse.set_visible(False)
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#GAME SCREEN
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#GAME SCREEN
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screen = pygame.display.set_mode(SIZE)
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screen = pygame.display.set_mode(SIZE)
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@ -25,8 +25,10 @@ for line in range(26):
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pygame.draw.line(background, (0, 0, 0), (line * 36, 0), (line * 36, SIZE[1]))
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pygame.draw.line(background, (0, 0, 0), (line * 36, 0), (line * 36, SIZE[1]))
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#TRACTOR
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#TRACTOR
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tractor = Tractor('oil','manual')
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tractor = Tractor('oil','manual', 'fuel', 'fertilizer1')
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tractor_group = pygame.sprite.Group()
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tractor_group = pygame.sprite.Group()
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tractor.rect.x = 0
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tractor.rect.y = 0
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tractor_group.add(tractor)
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tractor_group.add(tractor)
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#PLANTS
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#PLANTS
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@ -42,13 +44,16 @@ if __name__ == "__main__":
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running = False
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running = False
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pygame.quit()
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pygame.quit()
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sys.exit()
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sys.exit()
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if event.type == pygame.MOUSEBUTTONDOWN:
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if event.type == pygame.KEYDOWN:
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tractor.collect(plant_group)
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if event.key==pygame.K_RETURN:
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tractor.collect(plant_group)
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if event.key == pygame.K_ESCAPE:
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running = False
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pygame.display.flip()
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Tractor.movement(tractor)
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screen.blit(background,(0,0))
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screen.blit(background,(0,0))
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plant_group.draw(screen)
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plant_group.draw(screen)
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tractor_group.draw(screen)
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tractor_group.draw(screen)
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tractor_group.update()
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tractor_group.update()
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pygame.display.flip()
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clock.tick(60)
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clock.tick(60)
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21
src/Field.py
Normal file
21
src/Field.py
Normal file
@ -0,0 +1,21 @@
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from pygame.sprite import Sprite
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class Field(Sprite):
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def __init__(self, type, row_id, col_id, image, cost, hydration_level , soil,
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fertilizer_degree, development_degree, plant_type, fertilizer_type, to_water):
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self.type = type
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self.row_id = row_id
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self.col_id = col_id
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self.position = (row_id, col_id)
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self.image = image
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self.cost = cost
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self.hydration_level = hydration_level
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self.soil = soil
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self.fertilizer_degree = fertilizer_degree
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self.development_degree = development_degree
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self.plant_type = plant_type
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self.fertilizer_type = fertilizer_type
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self.to_water = to_water
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12
src/Plant.py
12
src/Plant.py
@ -9,24 +9,36 @@ class Plant(pygame.sprite.Sprite):
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if species=="carrot":
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if species=="carrot":
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self.growth_time=100
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self.growth_time=100
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self.weight=50
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self.weight=50
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self.min_hydration = 30
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self.max_hydration = 60
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self.soil_type = "torf"
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self.fertilizer="carrot_fertilizer"
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self.fertilizer="carrot_fertilizer"
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self.pic_path="assets/Carrot.png"
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self.pic_path="assets/Carrot.png"
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elif species=="beetroot":
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elif species=="beetroot":
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self.growth_time=200
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self.growth_time=200
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self.weight=200
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self.weight=200
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self.min_hydration = 20
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self.max_hydration = 60
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self.soil_type = "piaszczyste"
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self.fertilizer="beetroot_fertilizer"
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self.fertilizer="beetroot_fertilizer"
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self.pic_path="assets/Beetroot.png"
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self.pic_path="assets/Beetroot.png"
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elif species=="potato":
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elif species=="potato":
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self.growth_time=100
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self.growth_time=100
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self.weight=100
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self.weight=100
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self.min_hydration = 10
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self.max_hydration = 30
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self.soil_type = "ilaste"
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self.fertilizer="potatoe_fertilizer"
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self.fertilizer="potatoe_fertilizer"
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self.pic_path="assets/Potato.png"
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self.pic_path="assets/Potato.png"
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else:
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else:
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self.growth_time=250
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self.growth_time=250
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self.weight=75
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self.weight=75
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self.min_hydration = 10
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self.max_hydration = 65
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self.soil_type = "gliniaste"
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self.fertilizer="wheat_fertilizer"
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self.fertilizer="wheat_fertilizer"
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self.pic_path="assets/Wheat.png"
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self.pic_path="assets/Wheat.png"
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@ -1,23 +1,60 @@
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import pygame
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import pygame
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class Tractor(pygame.sprite.Sprite):
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class Tractor(pygame.sprite.Sprite):
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def __init__(self,engine,transmission):
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def __init__(self,engine,transmission,fuel,fertilizer):
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super().__init__()
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super().__init__()
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self.image=pygame.image.load("assets/tractor/tractor.png")
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self.image=pygame.image.load("assets/tractor/tractor.png")
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self.image=pygame.transform.scale(self.image,(36,36))
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self.image=pygame.transform.scale(self.image,(36,36))
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self.UP = pygame.transform.rotate(self.image, 0)
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self.DOWN = pygame.transform.rotate(self.image, 180)
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self.LEFT = pygame.transform.rotate(self.image, 90)
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self.RIGHT = pygame.transform.rotate(self.image, -90)
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self.rect = self.image.get_rect()
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self.rect = self.image.get_rect()
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self.engine=engine
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self.engine=engine
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self.transmission=transmission
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self.transmission=transmission
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self.fuel=100
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self.fuel=fuel
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self.fertilizer=fertilizer
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def movement(self):
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT] and self.rect.x>0:
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self.image = self.LEFT
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self.rect.x -= 36
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if keys[pygame.K_RIGHT] and self.rect.x<900:
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self.image = self.RIGHT
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self.rect.x += 36
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if keys[pygame.K_UP] and self.rect.y>0:
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self.image = self.UP
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self.rect.y -= 36
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if keys[pygame.K_DOWN] and self.rect.y<900:
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self.image = self.DOWN
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self.rect.y += 36
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def collect(self,plant_group):
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def collect(self,plant_group):
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self.plant_group=plant_group
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self.plant_group=plant_group
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print("collected plant")
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print("collected plant")
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pygame.sprite.spritecollide(self,self.plant_group,True)
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pygame.sprite.spritecollide(self,self.plant_group,True)
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# collected=collected+1
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# collected=collected+1
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# print("plants in trunk "+collected)
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# print("plants in trunk "+collected)
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def update(self):
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def water_plant(self,plant_group):
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self.rect.center=pygame.mouse.get_pos()
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self.plant_group=plant_group
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print("watered plant")
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# def update(self):
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# self.rect.center=pygame.mouse.get_pos()
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def fertilize(self, plant_group):
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self.plant_group=plant_group
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print("fertilize")
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def plant(self, plant_group):
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self.plant_group=plant_group
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print("new plant")
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def find_nearest_plant(self,plant_group):
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self.plant_group=plant_group
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@ -1,29 +0,0 @@
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import pygame
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# size in pixels of one tile = 36px/36px
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tile = (36, 36)
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# later move it to another class "barn"?
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barn_img = pygame.image.load('assets/barn.png')
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barn = pygame.transform.scale(barn_img, tile)
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# screen settings
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SIZE = (900, 900)
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SCREEN = pygame.display.set_mode(SIZE)
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pygame.display.set_caption("Traktor_interaktor")
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# screen dispaly
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def set_screen(myTractor):
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# setting background color
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SCREEN.fill((90,50,20))
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# dispaly agent icon
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TRACTOR = SCREEN.blit(myTractor.IMG, (myTractor.x, myTractor.y))
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# display barn
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SCREEN.blit(barn, (0, 863))
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# draw lines(horizontal, vertical) on the screen
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for line in range(25):
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pygame.draw.line(SCREEN, (0, 0, 0), (0, line * 36), (SIZE[0], line * 36))
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pygame.draw.line(SCREEN, (0, 0, 0), (line * 36, 0), (line * 36, SIZE[1]))
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pygame.display.update()
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33
tractor.py
33
tractor.py
@ -1,33 +0,0 @@
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import pygame
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class Tractor:
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# this is where tractor spawns when program starts (center)
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x=432
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y=432
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# it's speed -> pixels it moves after pressing arrow
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speed = 36
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# tractor image
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tractor_img = pygame.image.load('assets/tractor/tractor.png')
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IMG = pygame.transform.scale(tractor_img, (36, 36))
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# tractor image rotation
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UP = pygame.transform.rotate(IMG, 0)
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DOWN = pygame.transform.rotate(IMG, 180)
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LEFT = pygame.transform.rotate(IMG, 90)
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RIGHT = pygame.transform.rotate(IMG, -90)
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def movement(myTractor):
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keys = pygame.key.get_pressed()
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if keys[pygame.K_LEFT] and myTractor.x>0:
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myTractor.IMG = myTractor.LEFT
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myTractor.x -= myTractor.speed
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if keys[pygame.K_RIGHT] and myTractor.x<900-myTractor.speed:
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myTractor.IMG = myTractor.RIGHT
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myTractor.x += myTractor.speed
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if keys[pygame.K_UP] and myTractor.y>0:
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myTractor.IMG = myTractor.UP
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myTractor.y -= myTractor.speed
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if keys[pygame.K_DOWN] and myTractor.y<900-myTractor.speed:
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myTractor.IMG = myTractor.DOWN
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myTractor.y += myTractor.speed
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Block a user