import pygame from settings import screen_height, screen_width, SIZE, SPECIES, block_size, tile, road_coords_x, road_coords_y def drawRoads(screen): #drawing roads: road = pygame.image.load("assets/road.jpeg") road = pygame.transform.scale(road, tile) for x in road_coords_x: for block in range(25): screen.blit(road, (x*block_size, block * 36)) for y in road_coords_y: for block in range(25): screen.blit(road, (block * 36, y*block_size)) barn_img = pygame.image.load('assets/barn.png') barn = pygame.transform.scale(barn_img, tile) screen.blit(barn, (0, 864)) return screen # to-be-done with minecraft farmland graphic xD # maybe this function should be in drawRoads (ofc with changed name), not separated #def drawFields(background): #field = pygame.image.load() #field = pygame.transform.scale(field, tile) #for x in range(25): #if block not in road_coords_x: #screen.blit(field, (x*block_size, block * 36)) #for y in range(25): #if block not in road_coords_y: #screen.blit(field, (block*36, y*block_size)) #return screen