import pygame # size in pixels of one tile = 36px/36px tile = (36, 36) # later move it to another class "barn"? barn_img = pygame.image.load('assets/barn.png') barn = pygame.transform.scale(barn_img, tile) # screen settings SIZE = (900, 900) SCREEN = pygame.display.set_mode(SIZE) pygame.display.set_caption("Traktor_interaktor") # screen dispaly def set_screen(myTractor): # setting background color SCREEN.fill((90,50,20)) # dispaly agent icon TRACTOR = SCREEN.blit(myTractor.IMG, (myTractor.x, myTractor.y)) # display barn SCREEN.blit(barn, (0, 863)) # draw lines(horizontal, vertical) on the screen for line in range(25): pygame.draw.line(SCREEN, (0, 0, 0), (0, line * 36), (SIZE[0], line * 36)) pygame.draw.line(SCREEN, (0, 0, 0), (line * 36, 0), (line * 36, SIZE[1])) pygame.display.update()