from cmath import sqrt import pygame screen_width = 1368 screen_height = 936 SIZE = (screen_width, screen_height) SPECIES=["carrot","potato","wheat"] WEATHER=['slonce','wiatr','snieg','deszcz'] # size in pixels of one tile = 36px/36px tile = (36, 36) block_size = 36 road_coords = [0, 5, 10, 15, 20, 25] field_width = 4 field_height = 4 field_size = field_width*field_height fields_amount = 25 directions = {0: 'UP', 90: 'RIGHT', 180: 'DOWN', 270: 'LEFT'} def draw_lines_on_window(background): for line in range(26): pygame.draw.line(background, (0, 0, 0), (0, line * block_size), (936, line * block_size)) pygame.draw.line(background, (0, 0, 0), (line * block_size, 0), (line * block_size, screen_height)) pygame.draw.line(background, (0, 0, 0), (968, 285), (1336 , 285)) pygame.draw.line(background, (0, 0, 0), (968, 649), (1336 , 649)) pygame.draw.line(background, (0, 0, 0), (968, 285), (968, 649)) pygame.draw.line(background, (0, 0, 0), (1336, 285), (1336, 649))