import pygame import sys import random from settings import screen_height, screen_width, SIZE, SPECIES, block_size, tile, road_coords, directions from src.map import drawRoads, seedForFirstTime from src.Tractor import Tractor from src.Plant import Plant from src.bfs import BFS # pygame initialization pygame.init() clock = pygame.time.Clock() #pygame.mouse.set_visible(False) #GAME SCREEN screen = pygame.display.set_mode(SIZE) pygame.display.set_caption("Traktor_interaktor") background = pygame.image.load("assets/farmland.jpg") background = pygame.transform.scale(background,SIZE) screen.fill((90,50,20)) background.fill((90,50,20)) background = drawRoads(background) for line in range(26): pygame.draw.line(background, (0, 0, 0), (0, line * block_size), (screen_width, line * block_size)) pygame.draw.line(background, (0, 0, 0), (line * block_size, 0), (line * block_size, screen_height)) #TRACTOR tractor = Tractor('oil','manual', 'fuel', 'fertilizer1', 20) tractor_group = pygame.sprite.Group() tractor_group.add(tractor) #PLANTS plant_group = pygame.sprite.Group() plant_group = seedForFirstTime() # tractor_move = pygame.USEREVENT + 1 pygame.time.set_timer(tractor_move, 800) moves = [] goal_bfs = BFS() destination = (random.randrange(0, 936, 36), random.randrange(0, 900, 36)) print("Destination: ", destination) moves = goal_bfs.search( [tractor.rect.x, tractor.rect.y, directions[tractor.rotation]], destination) if __name__ == "__main__": running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False pygame.quit() sys.exit() if event.type == pygame.KEYDOWN: if event.key==pygame.K_RETURN: tractor.collect(plant_group) if event.key == pygame.K_ESCAPE: running = False if event.type == tractor_move: if len(moves) != 0: step = moves.pop() tractor.movement(step[0]) Tractor.movement_using_keys(tractor) screen.blit(background,(0,0)) plant_group.draw(screen) tractor_group.draw((screen)) tractor_group.update() pygame.display.flip() clock.tick(60)