from pygame.sprite import Sprite import pygame class Tractor(pygame.sprite.Sprite): def __init__(self,engine,transmission,pos_x,pos_y): super.__init__() self.image=pygame.image.load("../assets/tractor/tractor.png") self.image=pygame.transform.scale(self,(36,36)) self.rect = self.image.get_rect() self.engine=engine self.transmission=transmission self.pos_x=pos_x self.pos_y=pos_y self.fuel=100 def update(self): self.rect.center=pygame.mouse.get_pos() # self.pos_x=pos_x # self.pos_y=pos_y def movement(self): print("todo") def rotation(self,direction): print("todo")