import pygame import tractor #pygame initialization pygame.init() #set screen SCREEN = pygame.display.set_mode((1000, 1000)) pygame.display.set_caption("Traktor_interaktor") myTractor = tractor.Tractor #screen background def set_screen(): SCREEN.fill((0,100,0)) TRACTOR = SCREEN.blit(myTractor.ROTATION_IMG, (myTractor.x, myTractor.y)) pygame.display.update() if __name__ == "__main__": running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and myTractor.x>0: myTractor.ROTATION_IMG = myTractor.LEFT myTractor.x -= myTractor.speed if keys[pygame.K_RIGHT] and myTractor.x<1000-myTractor.width: myTractor.ROTATION_IMG = myTractor.RIGHT myTractor.x += myTractor.speed if keys[pygame.K_UP] and myTractor.y>0: myTractor.ROTATION_IMG = myTractor.UP myTractor.y -= myTractor.speed if keys[pygame.K_DOWN] and myTractor.y<1000-myTractor.height: myTractor.ROTATION_IMG = myTractor.DOWN myTractor.y += myTractor.speed set_screen() pygame.quit()