IntelligentTractor/src/Plant.py

50 lines
1.6 KiB
Python

import pygame
from settings import block_size
class Plant(pygame.sprite.Sprite):
def __init__(self,species,is_ill,pos_x,pos_y):
super().__init__()
self.species=species
self.is_ill=is_ill
if species=="carrot":
self.growth_time=100
self.weight=50
self.min_hydration = 30
self.max_hydration = 60
self.soil_type = "torf"
self.fertilizer="carrot_fertilizer"
self.pic_path="assets/Carrot.png"
elif species=="beetroot":
self.growth_time=200
self.weight=200
self.min_hydration = 20
self.max_hydration = 60
self.soil_type = "piaszczyste"
self.fertilizer="beetroot_fertilizer"
self.pic_path="assets/Beetroot.png"
elif species=="potato":
self.growth_time=100
self.weight=100
self.min_hydration = 10
self.max_hydration = 30
self.soil_type = "ilaste"
self.fertilizer="potatoe_fertilizer"
self.pic_path="assets/Potato.png"
else:
self.growth_time=250
self.weight=75
self.min_hydration = 10
self.max_hydration = 65
self.soil_type = "gliniaste"
self.fertilizer="wheat_fertilizer"
self.pic_path="assets/Wheat.png"
self.image = pygame.image.load(self.pic_path) #zmienic
self.image = pygame.transform.scale(self.image,(block_size, block_size))
self.rect = self.image.get_rect()
self.rect.center = [pos_x,pos_y]