IntelligentTractor/src/bfs.py

94 lines
3.3 KiB
Python

import heapq
from settings import block_size, screen_width, directions
import copy
from src.map import get_cost_by_type, get_type_by_position, return_fields_list
fields = return_fields_list()
class Node:
def __init__(self, state, parent=None, action=None, g=0, h=0):
self.state = state
self.parent = parent
self.action = action
self.g = g
self.h = h
def f(self):
return self.g + self.h
def __lt__(self, other):
return self.f() < other.f()
class Astar:
def __init__(self):
self.fringe = []
self.explored = []
def successor(self, state):
pos_x, pos_y, rotation = state
options = []
cost = get_cost_by_type(get_type_by_position(fields, pos_x, pos_y))
if rotation == directions[0]:
states = [(pos_x, pos_y - block_size, directions[0]), (pos_x, pos_y, directions[270]), (pos_x, pos_y, directions[90])]
actions = ['F', 'L', 'R']
elif rotation == directions[90]:
states = [(pos_x + block_size, pos_y, directions[90]), (pos_x, pos_y, directions[0]), (pos_x, pos_y, directions[180])]
actions = ['F', 'L', 'R']
elif rotation == directions[180]:
states = [(pos_x, pos_y + block_size, directions[180]), (pos_x, pos_y, directions[90]), (pos_x, pos_y, directions[270])]
actions = ['F', 'L', 'R']
elif rotation == directions[270]:
states = [(pos_x - block_size, pos_y, directions[270]), (pos_x, pos_y, directions[0]), (pos_x, pos_y, directions[180])]
actions = ['F', 'L', 'R']
for s, a in zip(states, actions):
if self.valid_state(s):
options.append((a, s, cost))
return options
def valid_state(self, state):
pos_x, pos_y, rotation = state
if pos_x < 0 or pos_x >= screen_width or pos_y < 0 or pos_y >= screen_width:
return False
return True
def heuristic(self, state, goal):
return abs(state[0] - goal[0]) + abs(state[1] - goal[1])
def goal_path(self, elem):
path = []
while elem.parent:
path.append([elem.action, elem.state[0], elem.state[1]])
elem = elem.parent
return path
def search(self, istate, goaltest):
x, y, rotation = istate
start_node = Node((x, y, rotation), None, None, 0, self.heuristic(istate, goaltest))
heapq.heappush(self.fringe, (start_node.f(), start_node))
while True:
if len(self.fringe) == 0:
return False
_, elem = heapq.heappop(self.fringe)
if elem.state[0] == goaltest[0] and elem.state[1] == goaltest[1]:
return self.goal_path(elem)
self.explored.append(elem.state)
for (action, state, cost) in self.successor(elem.state):
if state not in self.explored:
g = elem.g + cost # cost to move from parent node to current node is based on the field type.
h = self.heuristic(state, goaltest) # manhattan distance cost
x = Node(state, elem, action, g, h) #creating the node and pushing it into fringe
heapq.heappush(self.fringe, (x.f(), x))