IntelligentTractor/src/Tractor.py

60 lines
2.0 KiB
Python

import pygame
class Tractor(pygame.sprite.Sprite):
def __init__(self,engine,transmission,fuel,fertilizer):
super().__init__()
self.image=pygame.image.load("assets/tractor/tractor.png")
self.image=pygame.transform.scale(self.image,(36,36))
self.UP = pygame.transform.rotate(self.image, 0)
self.DOWN = pygame.transform.rotate(self.image, 180)
self.LEFT = pygame.transform.rotate(self.image, 90)
self.RIGHT = pygame.transform.rotate(self.image, -90)
self.rect = self.image.get_rect()
self.engine=engine
self.transmission=transmission
self.fuel=fuel
self.fertilizer=fertilizer
def movement(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and self.rect.x>0:
self.image = self.LEFT
self.rect.x -= 36
if keys[pygame.K_RIGHT] and self.rect.x<900:
self.image = self.RIGHT
self.rect.x += 36
if keys[pygame.K_UP] and self.rect.y>0:
self.image = self.UP
self.rect.y -= 36
if keys[pygame.K_DOWN] and self.rect.y<900:
self.image = self.DOWN
self.rect.y += 36
def collect(self,plant_group):
self.plant_group=plant_group
print("collected plant")
pygame.sprite.spritecollide(self,self.plant_group,True)
# collected=collected+1
# print("plants in trunk "+collected)
def water_plant(self,plant_group):
self.plant_group=plant_group
print("watered plant")
# def update(self):
# self.rect.center=pygame.mouse.get_pos()
def fertilize(self, plant_group):
self.plant_group=plant_group
print("fertilize")
def plant(self, plant_group):
self.plant_group=plant_group
print("new plant")
def find_nearest_plant(self,plant_group):
self.plant_group=plant_group